-fixed export templates not loading/exporting on Windows

-fixed TouchScreenButton with stretch2d
-fixed(?) OSX crash on startup (test!!)
-compilation fixes on windows
-CollisionPolygon editor works again
-find buttons en find dialog
-TileMap editor cleanup (removed "error", made nicer)
-viewport flicker fixed
-make .scn default extension for saving scenes
-export the rest of the network classes to gdscript
This commit is contained in:
Juan Linietsky
2014-02-13 18:03:28 -03:00
parent 1adc330b68
commit 58cda02a38
54 changed files with 1454 additions and 1122 deletions

View File

@ -240,6 +240,9 @@ void AnimationPlayer::_generate_node_caches(AnimationData* p_anim) {
p_anim->node_cache[i]=NULL;
RES resource;
Node *child = parent->get_node_and_resource(a->track_get_path(i),resource);
if (!child) {
ERR_EXPLAIN("On Animation: '"+p_anim->name+"', couldn't resolve track: '"+String(a->track_get_path(i))+"'");
}
ERR_CONTINUE(!child); // couldn't find the child node
uint32_t id=resource.is_valid()?resource->get_instance_ID():child->get_instance_ID();
int bone_idx=-1;