-fixed export templates not loading/exporting on Windows
-fixed TouchScreenButton with stretch2d -fixed(?) OSX crash on startup (test!!) -compilation fixes on windows -CollisionPolygon editor works again -find buttons en find dialog -TileMap editor cleanup (removed "error", made nicer) -viewport flicker fixed -make .scn default extension for saving scenes -export the rest of the network classes to gdscript
This commit is contained in:
@ -240,6 +240,9 @@ void AnimationPlayer::_generate_node_caches(AnimationData* p_anim) {
|
||||
p_anim->node_cache[i]=NULL;
|
||||
RES resource;
|
||||
Node *child = parent->get_node_and_resource(a->track_get_path(i),resource);
|
||||
if (!child) {
|
||||
ERR_EXPLAIN("On Animation: '"+p_anim->name+"', couldn't resolve track: '"+String(a->track_get_path(i))+"'");
|
||||
}
|
||||
ERR_CONTINUE(!child); // couldn't find the child node
|
||||
uint32_t id=resource.is_valid()?resource->get_instance_ID():child->get_instance_ID();
|
||||
int bone_idx=-1;
|
||||
|
||||
Reference in New Issue
Block a user