Implement glTF compat version system for files from older Godot versions

This commit is contained in:
Aaron Franke
2023-10-31 17:55:15 -05:00
parent 5ee983188d
commit 58076b9ccb
8 changed files with 64 additions and 8 deletions

View File

@ -136,6 +136,7 @@ public:
virtual void get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset = 0) const = 0;
virtual bool get_option_visibility(const String &p_path, const String &p_option, const HashMap<StringName, Variant> &p_options) const = 0;
virtual void handle_compatibility_options(HashMap<StringName, Variant> &p_import_params) const {}
virtual String get_option_group_file() const { return String(); }
virtual Error import(const String &p_source_file, const String &p_save_path, const HashMap<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = nullptr, Variant *r_metadata = nullptr) = 0;