Implement glTF compat version system for files from older Godot versions
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@ -136,6 +136,7 @@ public:
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virtual void get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset = 0) const = 0;
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virtual bool get_option_visibility(const String &p_path, const String &p_option, const HashMap<StringName, Variant> &p_options) const = 0;
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virtual void handle_compatibility_options(HashMap<StringName, Variant> &p_import_params) const {}
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virtual String get_option_group_file() const { return String(); }
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virtual Error import(const String &p_source_file, const String &p_save_path, const HashMap<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = nullptr, Variant *r_metadata = nullptr) = 0;
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