Revert "Implement Skew in Node2D"
This reverts commit 7f61710183.
See #38868, in its current implementation a small skew value might end up
serialized to scene files due to floating point precision errors, which is
detrimental to VCS.
This can be cherry-picked anew once a fix for #38868 has been found.
This commit is contained in:
@ -42,7 +42,6 @@ Dictionary Node2D::_edit_get_state() const {
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state["position"] = get_position();
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state["rotation"] = get_rotation();
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state["scale"] = get_scale();
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state["skew"] = get_skew();
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return state;
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}
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@ -52,14 +51,11 @@ void Node2D::_edit_set_state(const Dictionary &p_state) {
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pos = p_state["position"];
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angle = p_state["rotation"];
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_scale = p_state["scale"];
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skew = p_state["skew"];
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_update_transform();
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_change_notify("rotation");
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_change_notify("rotation_degrees");
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_change_notify("scale");
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_change_notify("skew");
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_change_notify("skew_degrees");
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_change_notify("position");
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}
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@ -115,7 +111,7 @@ void Node2D::_edit_set_rect(const Rect2 &p_edit_rect) {
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Point2 new_pos = p_edit_rect.position + p_edit_rect.size * zero_offset;
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Transform2D postxf;
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postxf.set_rotation_scale_and_skew(angle, _scale, skew);
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postxf.set_rotation_and_scale(angle, _scale);
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new_pos = postxf.xform(new_pos);
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pos += new_pos;
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@ -132,13 +128,12 @@ void Node2D::_update_xform_values() {
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pos = _mat.elements[2];
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angle = _mat.get_rotation();
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_scale = _mat.get_scale();
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skew = _mat.get_skew();
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_xform_dirty = false;
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}
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void Node2D::_update_transform() {
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_mat.set_rotation_scale_and_skew(angle, _scale, skew);
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_mat.set_rotation_and_scale(angle, _scale);
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_mat.elements[2] = pos;
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VisualServer::get_singleton()->canvas_item_set_transform(get_canvas_item(), _mat);
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@ -168,26 +163,11 @@ void Node2D::set_rotation(float p_radians) {
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_change_notify("rotation_degrees");
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}
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void Node2D::set_skew(float p_radians) {
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if (_xform_dirty)
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((Node2D *)this)->_update_xform_values();
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skew = p_radians;
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_update_transform();
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_change_notify("skew");
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_change_notify("skew_degrees");
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}
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void Node2D::set_rotation_degrees(float p_degrees) {
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set_rotation(Math::deg2rad(p_degrees));
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}
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void Node2D::set_skew_degrees(float p_degrees) {
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set_skew(Math::deg2rad(p_degrees));
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}
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void Node2D::set_scale(const Size2 &p_scale) {
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if (_xform_dirty)
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@ -216,22 +196,11 @@ float Node2D::get_rotation() const {
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return angle;
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}
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float Node2D::get_skew() const {
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if (_xform_dirty)
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((Node2D *)this)->_update_xform_values();
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return skew;
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}
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float Node2D::get_rotation_degrees() const {
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return Math::rad2deg(get_rotation());
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}
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float Node2D::get_skew_degrees() const {
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return Math::rad2deg(get_skew());
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}
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Size2 Node2D::get_scale() const {
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if (_xform_dirty)
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((Node2D *)this)->_update_xform_values();
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@ -429,15 +398,11 @@ void Node2D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_position", "position"), &Node2D::set_position);
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ClassDB::bind_method(D_METHOD("set_rotation", "radians"), &Node2D::set_rotation);
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ClassDB::bind_method(D_METHOD("set_rotation_degrees", "degrees"), &Node2D::set_rotation_degrees);
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ClassDB::bind_method(D_METHOD("set_skew", "radians"), &Node2D::set_skew);
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ClassDB::bind_method(D_METHOD("set_skew_degrees", "degrees"), &Node2D::set_skew_degrees);
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ClassDB::bind_method(D_METHOD("set_scale", "scale"), &Node2D::set_scale);
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ClassDB::bind_method(D_METHOD("get_position"), &Node2D::get_position);
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ClassDB::bind_method(D_METHOD("get_rotation"), &Node2D::get_rotation);
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ClassDB::bind_method(D_METHOD("get_rotation_degrees"), &Node2D::get_rotation_degrees);
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ClassDB::bind_method(D_METHOD("get_skew"), &Node2D::get_skew);
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ClassDB::bind_method(D_METHOD("get_skew_degrees"), &Node2D::get_skew_degrees);
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ClassDB::bind_method(D_METHOD("get_scale"), &Node2D::get_scale);
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ClassDB::bind_method(D_METHOD("rotate", "radians"), &Node2D::rotate);
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@ -478,8 +443,6 @@ void Node2D::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "rotation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_rotation", "get_rotation");
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "rotation_degrees", PROPERTY_HINT_RANGE, "-360,360,0.1,or_lesser,or_greater", PROPERTY_USAGE_EDITOR), "set_rotation_degrees", "get_rotation_degrees");
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scale"), "set_scale", "get_scale");
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "skew", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_skew", "get_skew");
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "skew_degrees", PROPERTY_HINT_RANGE, "-89.9,89.9,0.1", PROPERTY_USAGE_EDITOR), "set_skew_degrees", "get_skew_degrees");
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ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "transform", PROPERTY_HINT_NONE, "", 0), "set_transform", "get_transform");
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "global_position", PROPERTY_HINT_NONE, "", 0), "set_global_position", "get_global_position");
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@ -497,7 +460,6 @@ Node2D::Node2D() {
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angle = 0;
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_scale = Vector2(1, 1);
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skew = 0;
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_xform_dirty = false;
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z_index = 0;
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z_relative = true;
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@ -40,7 +40,6 @@ class Node2D : public CanvasItem {
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Point2 pos;
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float angle;
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Size2 _scale;
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float skew;
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int z_index;
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bool z_relative;
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@ -76,8 +75,6 @@ public:
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void set_position(const Point2 &p_pos);
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void set_rotation(float p_radians);
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void set_rotation_degrees(float p_degrees);
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void set_skew(float p_radians);
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void set_skew_degrees(float p_radians);
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void set_scale(const Size2 &p_scale);
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void rotate(float p_radians);
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@ -89,9 +86,7 @@ public:
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Point2 get_position() const;
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float get_rotation() const;
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float get_skew() const;
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float get_rotation_degrees() const;
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float get_skew_degrees() const;
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Size2 get_scale() const;
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Point2 get_global_position() const;
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