Add options to reduce lightmaps disk usage.
Added BakedLightmap.use_hdr and BakedLightmap.use_color properties that can reduce the flie size of lightmap texture at the expense of quality. Changed the denoiser to work in a single buffer, reducing RAM usage. Also added the `-mstackrealign` flag in the denoiser compilation for MinGW builds. This flag helped fix a bug in Embree, so I want to see if it will help fix GH #45296.
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@ -23,6 +23,12 @@
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<description>
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</description>
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</method>
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<method name="clear_data">
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<return type="void">
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</return>
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<description>
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</description>
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</method>
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<method name="clear_users">
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<return type="void">
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</return>
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