Improvements to Label's layout options

- Added options to trim the text in case it overruns
- Added more autowrap modes
- Improved line breaking, which ignores trailing spaces
This commit is contained in:
Hendrik Brucker
2021-07-04 16:43:55 +02:00
parent cb4e42155d
commit 56a8d3f30c
24 changed files with 564 additions and 43 deletions

View File

@ -212,7 +212,7 @@ EditorAbout::EditorAbout() {
Label *tpl_label = memnew(Label);
tpl_label->set_h_size_flags(Control::SIZE_EXPAND_FILL);
tpl_label->set_autowrap(true);
tpl_label->set_autowrap_mode(Label::AUTOWRAP_WORD_SMART);
tpl_label->set_text(TTR("Godot Engine relies on a number of third-party free and open source libraries, all compatible with the terms of its MIT license. The following is an exhaustive list of all such third-party components with their respective copyright statements and license terms."));
tpl_label->set_size(Size2(630, 1) * EDSCALE);
license_thirdparty->add_child(tpl_label);