Cleanup tons of obsolete commented out code

Mostly in EditorNode, dropping some obsolete editor plugins and also a
cleanup of ProjectSettings/EditorSettings.
This commit is contained in:
Rémi Verschelde
2017-08-26 17:46:49 +02:00
parent dd7145b778
commit 565600e844
39 changed files with 338 additions and 4386 deletions

View File

@ -30,17 +30,16 @@
#ifndef PROJECT_SETTINGS_H
#define PROJECT_SETTINGS_H
#include "editor_autoload_settings.h"
#include "editor_data.h"
#include "editor_plugin_settings.h"
#include "property_editor.h"
#include "core/undo_redo.h"
#include "editor/editor_autoload_settings.h"
#include "editor/editor_data.h"
#include "editor/editor_plugin_settings.h"
#include "editor/property_editor.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/tab_container.h"
#include "undo_redo.h"
//#include "project_export_settings.h"
class ProjectSettingsEditor : public AcceptDialog {
GDCLASS(ProjectSettingsEditor, AcceptDialog);
enum InputType {
@ -122,10 +121,8 @@ class ProjectSettingsEditor : public AcceptDialog {
void _press_a_key_confirm();
void _show_last_added(const Ref<InputEvent> &p_event, const String &p_name);
void _settings_prop_edited(const String &p_name);
void _settings_changed();
//ProjectExportSettings *export_settings;
void _copy_to_platform(int p_which);
void _translation_file_open();