Cleanup tons of obsolete commented out code
Mostly in EditorNode, dropping some obsolete editor plugins and also a cleanup of ProjectSettings/EditorSettings.
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@ -30,17 +30,16 @@
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#ifndef PROJECT_SETTINGS_H
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#define PROJECT_SETTINGS_H
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#include "editor_autoload_settings.h"
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#include "editor_data.h"
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#include "editor_plugin_settings.h"
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#include "property_editor.h"
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#include "core/undo_redo.h"
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#include "editor/editor_autoload_settings.h"
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#include "editor/editor_data.h"
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#include "editor/editor_plugin_settings.h"
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#include "editor/property_editor.h"
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#include "scene/gui/dialogs.h"
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#include "scene/gui/tab_container.h"
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#include "undo_redo.h"
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//#include "project_export_settings.h"
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class ProjectSettingsEditor : public AcceptDialog {
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GDCLASS(ProjectSettingsEditor, AcceptDialog);
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enum InputType {
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@ -122,10 +121,8 @@ class ProjectSettingsEditor : public AcceptDialog {
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void _press_a_key_confirm();
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void _show_last_added(const Ref<InputEvent> &p_event, const String &p_name);
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void _settings_prop_edited(const String &p_name);
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void _settings_changed();
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//ProjectExportSettings *export_settings;
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void _copy_to_platform(int p_which);
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void _translation_file_open();
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