First set of changes to fix compilation errors and initialise the gles3 renderer for Mac OS X. Still broken at this point.

This commit is contained in:
BastiaanOlij
2017-01-04 21:56:56 +11:00
parent 76c2e8583e
commit 55d425807f
7 changed files with 49 additions and 17 deletions

View File

@ -1087,13 +1087,15 @@ void OS_Windows::initialize(const VideoMode& p_desired,int p_video_driver,int p_
RasterizerGLES3::make_current();
#else
#ifdef DX9_ENABLED
// FIXME: Does DX support still work now that rasterizer is no longer used?
#ifdef DX9_ENABLED
rasterizer = memnew( RasterizerDX9(hWnd) );
#endif
#endif
#endif
visual_server = memnew( VisualServerRaster );
//if (get_render_thread_mode()!=RENDER_THREAD_UNSAFE) {
// FIXME: Reimplement threaded rendering? Or remove?
// if (get_render_thread_mode()!=RENDER_THREAD_UNSAFE) {
//
// visual_server =memnew(VisualServerWrapMT(visual_server,get_render_thread_mode()==RENDER_SEPARATE_THREAD));
// }