First set of changes to fix compilation errors and initialise the gles3 renderer for Mac OS X. Still broken at this point.
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@ -1087,13 +1087,15 @@ void OS_Windows::initialize(const VideoMode& p_desired,int p_video_driver,int p_
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RasterizerGLES3::make_current();
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#else
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#ifdef DX9_ENABLED
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// FIXME: Does DX support still work now that rasterizer is no longer used?
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#ifdef DX9_ENABLED
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rasterizer = memnew( RasterizerDX9(hWnd) );
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#endif
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#endif
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#endif
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visual_server = memnew( VisualServerRaster );
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//if (get_render_thread_mode()!=RENDER_THREAD_UNSAFE) {
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// FIXME: Reimplement threaded rendering? Or remove?
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// if (get_render_thread_mode()!=RENDER_THREAD_UNSAFE) {
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//
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// visual_server =memnew(VisualServerWrapMT(visual_server,get_render_thread_mode()==RENDER_SEPARATE_THREAD));
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// }
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