Change non-existent World to World3D
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@ -80,7 +80,7 @@ bool GridMap::_set(const StringName &p_name, const Variant &p_value) {
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RS::get_singleton()->get_singleton()->instance_set_base(bm.instance, bm.mesh->get_rid());
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RS::get_singleton()->instance_attach_object_instance_id(bm.instance, get_instance_id());
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if (is_inside_tree()) {
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RS::get_singleton()->instance_set_scenario(bm.instance, get_world()->get_scenario());
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RS::get_singleton()->instance_set_scenario(bm.instance, get_world_3d()->get_scenario());
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RS::get_singleton()->instance_set_transform(bm.instance, get_global_transform());
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}
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baked_meshes.push_back(bm);
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@ -536,7 +536,7 @@ bool GridMap::_octant_update(const OctantKey &p_key) {
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RS::get_singleton()->instance_set_base(instance, mm);
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if (is_inside_tree()) {
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RS::get_singleton()->instance_set_scenario(instance, get_world()->get_scenario());
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RS::get_singleton()->instance_set_scenario(instance, get_world_3d()->get_scenario());
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RS::get_singleton()->instance_set_transform(instance, get_global_transform());
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}
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@ -577,15 +577,15 @@ void GridMap::_octant_enter_world(const OctantKey &p_key) {
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ERR_FAIL_COND(!octant_map.has(p_key));
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Octant &g = *octant_map[p_key];
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PhysicsServer3D::get_singleton()->body_set_state(g.static_body, PhysicsServer3D::BODY_STATE_TRANSFORM, get_global_transform());
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PhysicsServer3D::get_singleton()->body_set_space(g.static_body, get_world()->get_space());
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PhysicsServer3D::get_singleton()->body_set_space(g.static_body, get_world_3d()->get_space());
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if (g.collision_debug_instance.is_valid()) {
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RS::get_singleton()->instance_set_scenario(g.collision_debug_instance, get_world()->get_scenario());
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RS::get_singleton()->instance_set_scenario(g.collision_debug_instance, get_world_3d()->get_scenario());
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RS::get_singleton()->instance_set_transform(g.collision_debug_instance, get_global_transform());
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}
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for (int i = 0; i < g.multimesh_instances.size(); i++) {
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RS::get_singleton()->instance_set_scenario(g.multimesh_instances[i].instance, get_world()->get_scenario());
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RS::get_singleton()->instance_set_scenario(g.multimesh_instances[i].instance, get_world_3d()->get_scenario());
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RS::get_singleton()->instance_set_transform(g.multimesh_instances[i].instance, get_global_transform());
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}
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@ -684,7 +684,7 @@ void GridMap::_notification(int p_what) {
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}
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for (int i = 0; i < baked_meshes.size(); i++) {
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RS::get_singleton()->instance_set_scenario(baked_meshes[i].instance, get_world()->get_scenario());
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RS::get_singleton()->instance_set_scenario(baked_meshes[i].instance, get_world_3d()->get_scenario());
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RS::get_singleton()->instance_set_transform(baked_meshes[i].instance, get_global_transform());
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}
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@ -1054,7 +1054,7 @@ void GridMap::make_baked_meshes(bool p_gen_lightmap_uv, float p_lightmap_uv_texe
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RS::get_singleton()->get_singleton()->instance_set_base(bm.instance, bm.mesh->get_rid());
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RS::get_singleton()->instance_attach_object_instance_id(bm.instance, get_instance_id());
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if (is_inside_tree()) {
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RS::get_singleton()->instance_set_scenario(bm.instance, get_world()->get_scenario());
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RS::get_singleton()->instance_set_scenario(bm.instance, get_world_3d()->get_scenario());
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RS::get_singleton()->instance_set_transform(bm.instance, get_global_transform());
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}
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@ -556,7 +556,7 @@ void GridMapEditor::_set_clipboard_data() {
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item.cell_item = itm;
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item.grid_offset = Vector3(i, j, k) - selection.begin;
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item.orientation = node->get_cell_item_orientation(i, j, k);
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item.instance = RenderingServer::get_singleton()->instance_create2(mesh->get_rid(), get_tree()->get_root()->get_world()->get_scenario());
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item.instance = RenderingServer::get_singleton()->instance_create2(mesh->get_rid(), get_tree()->get_root()->get_world_3d()->get_scenario());
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clipboard_items.push_back(item);
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}
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@ -1083,12 +1083,12 @@ void GridMapEditor::_notification(int p_what) {
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for (int i = 0; i < 3; i++) {
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grid[i] = RS::get_singleton()->mesh_create();
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grid_instance[i] = RS::get_singleton()->instance_create2(grid[i], get_tree()->get_root()->get_world()->get_scenario());
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selection_level_instance[i] = RenderingServer::get_singleton()->instance_create2(selection_level_mesh[i], get_tree()->get_root()->get_world()->get_scenario());
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grid_instance[i] = RS::get_singleton()->instance_create2(grid[i], get_tree()->get_root()->get_world_3d()->get_scenario());
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selection_level_instance[i] = RenderingServer::get_singleton()->instance_create2(selection_level_mesh[i], get_tree()->get_root()->get_world_3d()->get_scenario());
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}
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selection_instance = RenderingServer::get_singleton()->instance_create2(selection_mesh, get_tree()->get_root()->get_world()->get_scenario());
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paste_instance = RenderingServer::get_singleton()->instance_create2(paste_mesh, get_tree()->get_root()->get_world()->get_scenario());
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selection_instance = RenderingServer::get_singleton()->instance_create2(selection_mesh, get_tree()->get_root()->get_world_3d()->get_scenario());
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paste_instance = RenderingServer::get_singleton()->instance_create2(paste_mesh, get_tree()->get_root()->get_world_3d()->get_scenario());
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_update_selection_transform();
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_update_paste_indicator();
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@ -1168,7 +1168,7 @@ void GridMapEditor::_update_cursor_instance() {
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Ref<Mesh> mesh = node->get_mesh_library()->get_item_mesh(selected_palette);
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if (!mesh.is_null() && mesh->get_rid().is_valid()) {
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cursor_instance = RenderingServer::get_singleton()->instance_create2(mesh->get_rid(), get_tree()->get_root()->get_world()->get_scenario());
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cursor_instance = RenderingServer::get_singleton()->instance_create2(mesh->get_rid(), get_tree()->get_root()->get_world_3d()->get_scenario());
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RenderingServer::get_singleton()->instance_set_transform(cursor_instance, cursor_transform);
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}
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}
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