Add navigation layer bitmask helper functions
Adds helper functions to work with the navigation layer bitmask.
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@ -73,6 +73,13 @@
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Returns an array of [Transform3D] and [Mesh] references corresponding to the non-empty cells in the grid. The transforms are specified in world space.
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</description>
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</method>
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<method name="get_navigation_layer_value" qualifiers="const">
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<return type="bool" />
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<argument index="0" name="layer_number" type="int" />
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<description>
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Returns whether or not the specified layer of the [member navigation_layers] bitmask is enabled, given a [code]layer_number[/code] between 1 and 32.
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</description>
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</method>
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<method name="get_used_cells" qualifiers="const">
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<return type="Array" />
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<description>
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@ -133,6 +140,14 @@
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Based on [code]value[/code], enables or disables the specified layer in the [member collision_mask], given a [code]layer_number[/code] between 1 and 32.
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</description>
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</method>
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<method name="set_navigation_layer_value">
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<return type="void" />
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<argument index="0" name="layer_number" type="int" />
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<argument index="1" name="value" type="bool" />
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<description>
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Based on [code]value[/code], enables or disables the specified layer in the [member navigation_layers] bitmask, given a [code]layer_number[/code] between 1 and 32.
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</description>
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</method>
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<method name="world_to_map" qualifiers="const">
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<return type="Vector3i" />
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<argument index="0" name="world_position" type="Vector3" />
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@ -177,7 +192,7 @@
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The assigned [MeshLibrary].
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</member>
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<member name="navigation_layers" type="int" setter="set_navigation_layers" getter="get_navigation_layers" default="1">
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The navigation layers the GridMap generates its navigable regions in.
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A bitmask determining all navigation layers the GridMap generated navigation regions belong to. These navigation layers can be checked upon when requesting a path with [method NavigationServer3D.map_get_path].
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</member>
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<member name="physics_material" type="PhysicsMaterial" setter="set_physics_material" getter="get_physics_material">
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Overrides the default friction and bounce physics properties for the whole [GridMap].
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@ -231,10 +231,28 @@ void GridMap::set_navigation_layers(uint32_t p_navigation_layers) {
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_recreate_octant_data();
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}
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uint32_t GridMap::get_navigation_layers() {
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uint32_t GridMap::get_navigation_layers() const {
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return navigation_layers;
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}
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void GridMap::set_navigation_layer_value(int p_layer_number, bool p_value) {
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ERR_FAIL_COND_MSG(p_layer_number < 1, "Navigation layer number must be between 1 and 32 inclusive.");
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ERR_FAIL_COND_MSG(p_layer_number > 32, "Navigation layer number must be between 1 and 32 inclusive.");
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uint32_t _navigation_layers = get_navigation_layers();
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if (p_value) {
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_navigation_layers |= 1 << (p_layer_number - 1);
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} else {
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_navigation_layers &= ~(1 << (p_layer_number - 1));
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}
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set_navigation_layers(_navigation_layers);
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}
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bool GridMap::get_navigation_layer_value(int p_layer_number) const {
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ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Navigation layer number must be between 1 and 32 inclusive.");
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ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Navigation layer number must be between 1 and 32 inclusive.");
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return get_navigation_layers() & (1 << (p_layer_number - 1));
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}
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void GridMap::set_mesh_library(const Ref<MeshLibrary> &p_mesh_library) {
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if (!mesh_library.is_null()) {
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mesh_library->unregister_owner(this);
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@ -885,6 +903,9 @@ void GridMap::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_navigation_layers", "layers"), &GridMap::set_navigation_layers);
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ClassDB::bind_method(D_METHOD("get_navigation_layers"), &GridMap::get_navigation_layers);
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ClassDB::bind_method(D_METHOD("set_navigation_layer_value", "layer_number", "value"), &GridMap::set_navigation_layer_value);
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ClassDB::bind_method(D_METHOD("get_navigation_layer_value", "layer_number"), &GridMap::get_navigation_layer_value);
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ClassDB::bind_method(D_METHOD("set_mesh_library", "mesh_library"), &GridMap::set_mesh_library);
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ClassDB::bind_method(D_METHOD("get_mesh_library"), &GridMap::get_mesh_library);
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@ -239,7 +239,10 @@ public:
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bool is_baking_navigation();
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void set_navigation_layers(uint32_t p_navigation_layers);
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uint32_t get_navigation_layers();
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uint32_t get_navigation_layers() const;
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void set_navigation_layer_value(int p_layer_number, bool p_value);
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bool get_navigation_layer_value(int p_layer_number) const;
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void set_mesh_library(const Ref<MeshLibrary> &p_mesh_library);
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Ref<MeshLibrary> get_mesh_library() const;
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