Fixing Issues...
- #672 (default user:// in $HOME/.godot/app_userdata (linux/osx) and $APPDATA/Godot/app_userdata (Windows) - #676 (draw both tiles and octants in order from top to bottom, left to right ) - #686 (unicode escape sequences work now) - #702 (was not a bug, but a test was added to see if bodies went too far away)
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@ -1184,7 +1184,7 @@ void TextEdit::_input_event(const InputEvent& p_input_event) {
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if (k.mod.shift) {
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for(int i=0;i<txt.length();i++) {
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if (((i>0 && txt[i-1]=='\n') || (i==0 && selection.from_column==0)) && (txt[i]=='\t' || txt[i]==' ')) {
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if (((i>0 && txt[i-1]=='\n') || (i==0 /*&& selection.from_column==0*/)) && (txt[i]=='\t' || txt[i]==' ')) {
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txt.remove(i);
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//i--;
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}
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@ -1193,7 +1193,7 @@ void TextEdit::_input_event(const InputEvent& p_input_event) {
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for(int i=0;i<txt.length();i++) {
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if (((i>0 && txt[i-1]=='\n') || (i==0 && selection.from_column==0))) {
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if (((i>0 && txt[i-1]=='\n') || (i==0 /*&& selection.from_column==0*/))) {
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txt=txt.insert(i,"\t");
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//i--;
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}
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