renamed joystick to joypad everywhere around source code!
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@ -61,10 +61,10 @@ bool InputEvent::operator==(const InputEvent &p_event) const {
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&& mouse_button.button_index == p_event.mouse_button.button_index
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&& mouse_button.button_mask == p_event.mouse_button.button_mask
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&& key.mod == p_event.key.mod;
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case JOYSTICK_MOTION:
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case JOYPAD_MOTION:
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return joy_motion.axis == p_event.joy_motion.axis
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&& joy_motion.axis_value == p_event.joy_motion.axis_value;
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case JOYSTICK_BUTTON:
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case JOYPAD_BUTTON:
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return joy_button.pressed == p_event.joy_button.pressed
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&& joy_button.button_index == p_event.joy_button.button_index
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&& joy_button.pressure == p_event.joy_button.pressure;
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@ -155,14 +155,14 @@ InputEvent::operator String() const {
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return str;
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} break;
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case JOYSTICK_MOTION: {
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str+= "Event: JoystickMotion ";
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case JOYPAD_MOTION: {
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str+= "Event: JoypadMotion ";
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str=str+"Axis: "+itos(joy_motion.axis)+" Value: " +rtos(joy_motion.axis_value);
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return str;
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} break;
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case JOYSTICK_BUTTON: {
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str+= "Event: JoystickButton ";
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case JOYPAD_BUTTON: {
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str+= "Event: JoypadButton ";
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str=str+"Pressed: "+itos(joy_button.pressed)+" Index: " +itos(joy_button.button_index)+" pressure "+rtos(joy_button.pressure);
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return str;
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@ -203,9 +203,9 @@ bool InputEvent::is_pressed() const {
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case KEY: return key.pressed;
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case MOUSE_BUTTON: return mouse_button.pressed;
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case JOYSTICK_BUTTON: return joy_button.pressed;
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case JOYPAD_BUTTON: return joy_button.pressed;
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case SCREEN_TOUCH: return screen_touch.pressed;
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case JOYSTICK_MOTION: return ABS(joy_motion.axis_value) > 0.5;
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case JOYPAD_MOTION: return ABS(joy_motion.axis_value) > 0.5;
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case ACTION: return action.pressed;
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default: {}
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}
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