renamed joystick to joypad everywhere around source code!

This commit is contained in:
Juan Linietsky
2017-01-08 17:05:51 -03:00
parent 6323779596
commit 547a57777b
49 changed files with 416 additions and 416 deletions

View File

@ -61,10 +61,10 @@ bool InputEvent::operator==(const InputEvent &p_event) const {
&& mouse_button.button_index == p_event.mouse_button.button_index
&& mouse_button.button_mask == p_event.mouse_button.button_mask
&& key.mod == p_event.key.mod;
case JOYSTICK_MOTION:
case JOYPAD_MOTION:
return joy_motion.axis == p_event.joy_motion.axis
&& joy_motion.axis_value == p_event.joy_motion.axis_value;
case JOYSTICK_BUTTON:
case JOYPAD_BUTTON:
return joy_button.pressed == p_event.joy_button.pressed
&& joy_button.button_index == p_event.joy_button.button_index
&& joy_button.pressure == p_event.joy_button.pressure;
@ -155,14 +155,14 @@ InputEvent::operator String() const {
return str;
} break;
case JOYSTICK_MOTION: {
str+= "Event: JoystickMotion ";
case JOYPAD_MOTION: {
str+= "Event: JoypadMotion ";
str=str+"Axis: "+itos(joy_motion.axis)+" Value: " +rtos(joy_motion.axis_value);
return str;
} break;
case JOYSTICK_BUTTON: {
str+= "Event: JoystickButton ";
case JOYPAD_BUTTON: {
str+= "Event: JoypadButton ";
str=str+"Pressed: "+itos(joy_button.pressed)+" Index: " +itos(joy_button.button_index)+" pressure "+rtos(joy_button.pressure);
return str;
@ -203,9 +203,9 @@ bool InputEvent::is_pressed() const {
case KEY: return key.pressed;
case MOUSE_BUTTON: return mouse_button.pressed;
case JOYSTICK_BUTTON: return joy_button.pressed;
case JOYPAD_BUTTON: return joy_button.pressed;
case SCREEN_TOUCH: return screen_touch.pressed;
case JOYSTICK_MOTION: return ABS(joy_motion.axis_value) > 0.5;
case JOYPAD_MOTION: return ABS(joy_motion.axis_value) > 0.5;
case ACTION: return action.pressed;
default: {}
}