Remove NO_THREADS fallback code, Godot 4 requires thread support

This also removes `OS::can_use_threads` from the public API since it's always
true.
This commit is contained in:
Rémi Verschelde
2022-10-03 10:57:36 +02:00
parent d331b803b8
commit 54418ea659
29 changed files with 13 additions and 561 deletions

View File

@ -299,8 +299,6 @@ public:
virtual String get_unique_id() const;
virtual bool can_use_threads() const;
bool has_feature(const String &p_feature);
void set_has_server_feature_callback(HasServerFeatureCallback p_callback);