Remove NO_THREADS fallback code, Godot 4 requires thread support
This also removes `OS::can_use_threads` from the public API since it's always true.
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@ -299,8 +299,6 @@ public:
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virtual String get_unique_id() const;
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virtual bool can_use_threads() const;
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bool has_feature(const String &p_feature);
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void set_has_server_feature_callback(HasServerFeatureCallback p_callback);
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