Remove NO_THREADS fallback code, Godot 4 requires thread support
This also removes `OS::can_use_threads` from the public API since it's always true.
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@ -218,8 +218,6 @@ public:
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uint64_t get_ticks_msec() const;
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uint64_t get_ticks_usec() const;
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bool can_use_threads() const;
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bool is_userfs_persistent() const;
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bool is_stdout_verbose() const;
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