New option to send canvas to render buffer
allows to use 3D environment effects for post processing such as Glow, Bloom, HDR, etc. in 2D.
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@ -704,6 +704,7 @@ public:
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virtual void viewport_set_hide_scenario(RID p_viewport,bool p_hide)=0;
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virtual void viewport_set_hide_canvas(RID p_viewport,bool p_hide)=0;
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virtual void viewport_set_disable_environment(RID p_viewport,bool p_disable)=0;
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virtual void viewport_attach_camera(RID p_viewport,RID p_camera)=0;
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virtual void viewport_set_scenario(RID p_viewport,RID p_scenario)=0;
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@ -734,8 +735,7 @@ public:
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ENV_BG_COLOR,
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ENV_BG_TEXTURE,
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ENV_BG_CUBEMAP,
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ENV_BG_TEXTURE_RGBE,
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ENV_BG_CUBEMAP_RGBE,
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ENV_BG_CANVAS,
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ENV_BG_MAX
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};
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@ -744,6 +744,7 @@ public:
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enum EnvironmentBGParam {
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ENV_BG_PARAM_CANVAS_MAX_LAYER,
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ENV_BG_PARAM_COLOR,
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ENV_BG_PARAM_TEXTURE,
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ENV_BG_PARAM_CUBEMAP,
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