New option to send canvas to render buffer
allows to use 3D environment effects for post processing such as Glow, Bloom, HDR, etc. in 2D.
This commit is contained in:
@ -1862,6 +1862,7 @@ String OS_Windows::get_stdin_string(bool p_block) {
|
||||
void OS_Windows::move_window_to_foreground() {
|
||||
|
||||
SetForegroundWindow(hWnd);
|
||||
BringWindowToTop(hWnd);
|
||||
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user