Fix Viewport::get_mouse_position for SubViewports
SubViewports don't have a cached mouse position available. This PR calculates the mouse position from the screen position of the mouse cursor.
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@ -651,7 +651,8 @@ public:
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virtual bool is_size_2d_override_stretch_enabled() const { return true; }
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virtual Transform2D get_screen_transform() const;
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Transform2D get_screen_transform() const;
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virtual Transform2D get_screen_transform_internal(bool p_absolute_position = false) const;
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virtual Transform2D get_popup_base_transform() const { return Transform2D(); }
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#ifndef _3D_DISABLED
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@ -780,7 +781,7 @@ public:
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void set_clear_mode(ClearMode p_mode);
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ClearMode get_clear_mode() const;
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virtual Transform2D get_screen_transform() const override;
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virtual Transform2D get_screen_transform_internal(bool p_absolute_position = false) const override;
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virtual Transform2D get_popup_base_transform() const override;
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SubViewport();
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