Add dependency detection improvements to the render graph.

- Buffers changing their usage are no longer treated as write usage unless the API requires it.
- Draw lists are not treated as being dependent on each other if their regions do not intersect despite both being write commands.
- Particles were tweaked to use different unused buffers to reduce dependencies.
This commit is contained in:
Dario
2024-10-31 11:37:54 -03:00
parent c6c464cf9a
commit 5216ef5f9c
10 changed files with 79 additions and 35 deletions

View File

@ -6177,6 +6177,8 @@ uint64_t RenderingDeviceDriverD3D12::api_trait_get(ApiTrait p_trait) {
return false;
case API_TRAIT_USE_GENERAL_IN_COPY_QUEUES:
return true;
case API_TRAIT_BUFFERS_REQUIRE_TRANSITIONS:
return !barrier_capabilities.enhanced_barriers_supported;
default:
return RenderingDeviceDriver::api_trait_get(p_trait);
}