Fixes drawing of the 2D plugins on the 3D view
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@ -174,9 +174,13 @@ public:
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void notify_resource_saved(const Ref<Resource> &p_resource);
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virtual bool forward_canvas_gui_input(const Ref<InputEvent> &p_event);
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virtual void forward_draw_over_viewport(Control *p_overlay);
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virtual void forward_force_draw_over_viewport(Control *p_overlay);
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virtual void forward_canvas_draw_over_viewport(Control *p_overlay);
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virtual void forward_canvas_force_draw_over_viewport(Control *p_overlay);
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virtual bool forward_spatial_gui_input(Camera *p_camera, const Ref<InputEvent> &p_event);
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virtual void forward_spatial_draw_over_viewport(Control *p_overlay);
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virtual void forward_spatial_force_draw_over_viewport(Control *p_overlay);
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virtual String get_name() const;
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virtual const Ref<Texture> get_icon() const;
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virtual bool has_main_screen() const;
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