Merge pull request #30999 from nekomatata/fix-regression-godot-physics

Fixed regression in Godot Physics
This commit is contained in:
Rémi Verschelde
2019-07-31 19:47:33 +02:00
committed by GitHub

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@ -274,8 +274,8 @@ static void _generate_contacts_from_supports(const Vector3 *p_points_A, int p_po
points_B = p_points_B;
}
int version_A = (pointcount_A > 2 ? 2 : pointcount_A) - 1;
int version_B = (pointcount_B > 2 ? 2 : pointcount_B) - 1;
int version_A = (pointcount_A > 3 ? 3 : pointcount_A) - 1;
int version_B = (pointcount_B > 3 ? 3 : pointcount_B) - 1;
GenerateContactsFunc contacts_func = generate_contacts_func_table[version_A][version_B];
ERR_FAIL_COND(!contacts_func);