Merge pull request #30999 from nekomatata/fix-regression-godot-physics
Fixed regression in Godot Physics
This commit is contained in:
@ -274,8 +274,8 @@ static void _generate_contacts_from_supports(const Vector3 *p_points_A, int p_po
|
||||
points_B = p_points_B;
|
||||
}
|
||||
|
||||
int version_A = (pointcount_A > 2 ? 2 : pointcount_A) - 1;
|
||||
int version_B = (pointcount_B > 2 ? 2 : pointcount_B) - 1;
|
||||
int version_A = (pointcount_A > 3 ? 3 : pointcount_A) - 1;
|
||||
int version_B = (pointcount_B > 3 ? 3 : pointcount_B) - 1;
|
||||
|
||||
GenerateContactsFunc contacts_func = generate_contacts_func_table[version_A][version_B];
|
||||
ERR_FAIL_COND(!contacts_func);
|
||||
|
||||
Reference in New Issue
Block a user