Merge pull request #97208 from kleonc/transform3d_aabb_multiplication_fix_csharp
Fix C# `operator *(Transform3D, Aabb)`
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@ -468,8 +468,8 @@ namespace Godot
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{
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for (int j = 0; j < 3; j++)
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{
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real_t e = transform.Basis[i][j] * min[j];
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real_t f = transform.Basis[i][j] * max[j];
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real_t e = transform.Basis[j][i] * min[j];
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real_t f = transform.Basis[j][i] * max[j];
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if (e < f)
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{
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tmin[i] += e;
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