Remove unused #if 0'ed code

This commit is contained in:
Rémi Verschelde
2020-01-21 21:32:27 +01:00
parent 79aaafc686
commit 4faaf6089a
31 changed files with 38 additions and 1416 deletions

View File

@ -491,26 +491,6 @@ void AnimationBezierTrackEdit::_notification(int p_what) {
}
draw_rect(Rect2(bs_from, bs_to - bs_from), bs);
}
#if 0
// KEYFAMES //
{
float scale = timeline->get_zoom_scale();
int limit_end = get_size().width - timeline->get_buttons_width();
for (int i = 0; i < animation->track_get_key_count(track); i++) {
float offset = animation->track_get_key_time(track, i) - timeline->get_value();
if (editor->is_key_selected(track, i) && editor->is_moving_selection()) {
offset += editor->get_moving_selection_offset();
}
offset = offset * scale + limit;
draw_key(i, scale, int(offset), editor->is_key_selected(track, i), limit, limit_end);
}
}
#endif
}
}