doc: Sync classref with current source
Fix a few missing bindings or unspecified argument names and default values.
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@ -2410,10 +2410,10 @@ void VisualShaderNodeGroupBase::_bind_methods() {
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ClassDB::bind_method(D_METHOD("has_output_port", "id"), &VisualShaderNodeGroupBase::has_output_port);
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ClassDB::bind_method(D_METHOD("clear_output_ports"), &VisualShaderNodeGroupBase::clear_output_ports);
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ClassDB::bind_method(D_METHOD("set_input_port_name"), &VisualShaderNodeGroupBase::set_input_port_name);
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ClassDB::bind_method(D_METHOD("set_input_port_type"), &VisualShaderNodeGroupBase::set_input_port_type);
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ClassDB::bind_method(D_METHOD("set_output_port_name"), &VisualShaderNodeGroupBase::set_output_port_name);
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ClassDB::bind_method(D_METHOD("set_output_port_type"), &VisualShaderNodeGroupBase::set_output_port_type);
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ClassDB::bind_method(D_METHOD("set_input_port_name", "id", "name"), &VisualShaderNodeGroupBase::set_input_port_name);
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ClassDB::bind_method(D_METHOD("set_input_port_type", "id", "type"), &VisualShaderNodeGroupBase::set_input_port_type);
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ClassDB::bind_method(D_METHOD("set_output_port_name", "id", "name"), &VisualShaderNodeGroupBase::set_output_port_name);
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ClassDB::bind_method(D_METHOD("set_output_port_type", "id", "type"), &VisualShaderNodeGroupBase::set_output_port_type);
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ClassDB::bind_method(D_METHOD("get_free_input_port_id"), &VisualShaderNodeGroupBase::get_free_input_port_id);
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ClassDB::bind_method(D_METHOD("get_free_output_port_id"), &VisualShaderNodeGroupBase::get_free_output_port_id);
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