Made constants fully upper case in camera server

This commit is contained in:
Bastiaan Olij
2019-06-19 22:21:13 +10:00
parent 7fa941bfd8
commit 4ebedb5f11
8 changed files with 27 additions and 27 deletions

View File

@ -60,8 +60,8 @@ void CameraFeed::_bind_methods() {
BIND_ENUM_CONSTANT(FEED_NOIMAGE);
BIND_ENUM_CONSTANT(FEED_RGB);
BIND_ENUM_CONSTANT(FEED_YCbCr);
BIND_ENUM_CONSTANT(FEED_YCbCr_Sep);
BIND_ENUM_CONSTANT(FEED_YCBCR);
BIND_ENUM_CONSTANT(FEED_YCBCR_SEP);
BIND_ENUM_CONSTANT(FEED_UNSPECIFIED);
BIND_ENUM_CONSTANT(FEED_FRONT);
@ -145,7 +145,7 @@ CameraFeed::CameraFeed() {
// create a texture object
VisualServer *vs = VisualServer::get_singleton();
texture[CameraServer::FEED_Y_IMAGE] = vs->texture_create(); // also used for RGBA
texture[CameraServer::FEED_CbCr_IMAGE] = vs->texture_create();
texture[CameraServer::FEED_CBCR_IMAGE] = vs->texture_create();
}
CameraFeed::CameraFeed(String p_name, FeedPosition p_position) {
@ -162,14 +162,14 @@ CameraFeed::CameraFeed(String p_name, FeedPosition p_position) {
// create a texture object
VisualServer *vs = VisualServer::get_singleton();
texture[CameraServer::FEED_Y_IMAGE] = vs->texture_create(); // also used for RGBA
texture[CameraServer::FEED_CbCr_IMAGE] = vs->texture_create();
texture[CameraServer::FEED_CBCR_IMAGE] = vs->texture_create();
}
CameraFeed::~CameraFeed() {
// Free our textures
VisualServer *vs = VisualServer::get_singleton();
vs->free(texture[CameraServer::FEED_Y_IMAGE]);
vs->free(texture[CameraServer::FEED_CbCr_IMAGE]);
vs->free(texture[CameraServer::FEED_CBCR_IMAGE]);
}
void CameraFeed::set_RGB_img(Ref<Image> p_rgb_img) {
@ -208,7 +208,7 @@ void CameraFeed::set_YCbCr_img(Ref<Image> p_ycbcr_img) {
}
vs->texture_set_data(texture[CameraServer::FEED_RGBA_IMAGE], p_ycbcr_img);
datatype = CameraFeed::FEED_YCbCr;
datatype = CameraFeed::FEED_YCBCR;
}
}
@ -233,12 +233,12 @@ void CameraFeed::set_YCbCr_imgs(Ref<Image> p_y_img, Ref<Image> p_cbcr_img) {
vs->texture_allocate(texture[CameraServer::FEED_Y_IMAGE], new_y_width, new_y_height, 0, Image::FORMAT_R8, VS::TEXTURE_TYPE_2D, VS::TEXTURE_FLAG_USED_FOR_STREAMING);
///@TODO GLES2 doesn't support FORMAT_RG8, need to do some form of conversion
vs->texture_allocate(texture[CameraServer::FEED_CbCr_IMAGE], new_cbcr_width, new_cbcr_height, 0, Image::FORMAT_RG8, VS::TEXTURE_TYPE_2D, VS::TEXTURE_FLAG_USED_FOR_STREAMING);
vs->texture_allocate(texture[CameraServer::FEED_CBCR_IMAGE], new_cbcr_width, new_cbcr_height, 0, Image::FORMAT_RG8, VS::TEXTURE_TYPE_2D, VS::TEXTURE_FLAG_USED_FOR_STREAMING);
}
vs->texture_set_data(texture[CameraServer::FEED_Y_IMAGE], p_y_img);
vs->texture_set_data(texture[CameraServer::FEED_CbCr_IMAGE], p_cbcr_img);
datatype = CameraFeed::FEED_YCbCr_Sep;
vs->texture_set_data(texture[CameraServer::FEED_CBCR_IMAGE], p_cbcr_img);
datatype = CameraFeed::FEED_YCBCR_SEP;
}
}

View File

@ -50,8 +50,8 @@ public:
enum FeedDataType {
FEED_NOIMAGE, // we don't have an image yet
FEED_RGB, // our texture will contain a normal RGB texture that can be used directly
FEED_YCbCr, // our texture will contain a YCbCr texture that needs to be converted to RGB before output
FEED_YCbCr_Sep // our camera is split into two textures, first plane contains Y data, second plane contains CbCr data
FEED_YCBCR, // our texture will contain a YCbCr texture that needs to be converted to RGB before output
FEED_YCBCR_SEP // our camera is split into two textures, first plane contains Y data, second plane contains CbCr data
};
enum FeedPosition {