diff --git a/CHANGELOG.md b/CHANGELOG.md index 812ff1100d5..4aff41898a1 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -48,7 +48,9 @@ See the [release announcement](https://godotengine.org/article/maintenance-relea #### Thirdparty +- libpng updated to version 1.6.39. - libwebp updated to version 1.2.4. +- mbedtls updated to version 2.28.2. - miniupnpc updated to version 2.2.4. - nanosvg updated to 2022-11-21 git snapshot. - Recast updated to 2022-11-26 git snapshot. @@ -61,6 +63,7 @@ See the [release announcement](https://godotengine.org/article/maintenance-relea #### 2D - Fix CanvasLayer visibility toggle can only run once per frame ([GH-69558](https://github.com/godotengine/godot/pull/69558)). +- Fix AtlasTexture rects calculation when flipping ([GH-70227](https://github.com/godotengine/godot/pull/70227)). #### 3D @@ -113,7 +116,6 @@ See the [release announcement](https://godotengine.org/article/maintenance-relea #### Input - Fix setting Input action `raw strength` and `exact` in `action_press()`/`action_release()` ([GH-66480](https://github.com/godotengine/godot/pull/66480)). -- Fix routing of InputEventScreenDrag events to Control nodes ([GH-68630](https://github.com/godotengine/godot/pull/68630)). #### Mono (C#) @@ -133,15 +135,16 @@ See the [release announcement](https://godotengine.org/article/maintenance-relea - Fix computation of RigidBody2D `inverse_mass` when inertia is defined by the user ([GH-68659](https://github.com/godotengine/godot/pull/68659)). - Fix typo bug in heightmap shape ([GH-69852](https://github.com/godotengine/godot/pull/69852)). +- Fix pairing crash in physics Octree ([GH-70365](https://github.com/godotengine/godot/pull/70365)). #### Porting - Android: Fix potential null in keyboard handling ([GH-66942](https://github.com/godotengine/godot/pull/66942)). - Android: Fix exporting custom `APPLICATION_ATTRIBS` ([GH-69024](https://github.com/godotengine/godot/pull/69024)). - HTML5: Add missing `OS::get_cursor_shape()` implementation ([GH-66871](https://github.com/godotengine/godot/pull/66871)). +- HTML5: Fix bug in setting custom cursor ([GH-67044](https://github.com/godotengine/godot/pull/67044)). - Linux: Fix burning CPU with udev disabled on Flatpak ([GH-69563](https://github.com/godotengine/godot/pull/69563)). - macOS: Update activation hack to work on Ventura ([GH-68777](https://github.com/godotengine/godot/pull/68777)). -- Web: Fix bug in setting custom cursor ([GH-67044](https://github.com/godotengine/godot/pull/67044)). - Windows: Fix handling of some dead key combinations using Unicode char instead of Virtual key ([GH-66314](https://github.com/godotengine/godot/pull/66314)). - Windows: Fix Directory `make_dir()` choking on ".." ([GH-66467](https://github.com/godotengine/godot/pull/66467)). - Windows: Fix newlines not honored in Windows console subsystem ([GH-67236](https://github.com/godotengine/godot/pull/67236)).