Added release function to PoolVector::Access.

For clarity, assign-to-release idiom for PoolVector::Read/Write
replaced with a function call.
Existing uses replaced (or removed if already handled by scope)
This commit is contained in:
Ibrahn Sahir
2019-07-05 18:08:43 +01:00
parent 0b6b49a897
commit 4e4697b1c4
41 changed files with 102 additions and 114 deletions

View File

@ -436,10 +436,10 @@ void CSGShape::_update_shape() {
}
// unset write access
surfaces.write[i].verticesw = PoolVector<Vector3>::Write();
surfaces.write[i].normalsw = PoolVector<Vector3>::Write();
surfaces.write[i].uvsw = PoolVector<Vector2>::Write();
surfaces.write[i].tansw = PoolVector<float>::Write();
surfaces.write[i].verticesw.release();
surfaces.write[i].normalsw.release();
surfaces.write[i].uvsw.release();
surfaces.write[i].tansw.release();
if (surfaces[i].last_added == 0)
continue;