Fix initialization of visual server in all platforms

Avoid leaking an extra instance when using threads. Also fix threaded
loading issues on Android and iOS.
This commit is contained in:
George Marques
2018-11-01 10:27:04 -03:00
parent aec8ea4f47
commit 4c9d734a75
7 changed files with 26 additions and 25 deletions

View File

@ -342,11 +342,12 @@ Error OS_X11::initialize(const VideoMode &p_desired, int p_video_driver, int p_a
context_gl->set_use_vsync(current_videomode.use_vsync);
#endif
visual_server = memnew(VisualServerRaster);
if (get_render_thread_mode() != RENDER_THREAD_UNSAFE) {
visual_server = memnew(VisualServerWrapMT(visual_server, get_render_thread_mode() == RENDER_SEPARATE_THREAD));
} else {
visual_server = memnew(VisualServerRaster);
}
if (current_videomode.maximized) {
current_videomode.maximized = false;