Fix initialization of visual server in all platforms
Avoid leaking an extra instance when using threads. Also fix threaded loading issues on Android and iOS.
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@ -342,11 +342,12 @@ Error OS_X11::initialize(const VideoMode &p_desired, int p_video_driver, int p_a
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context_gl->set_use_vsync(current_videomode.use_vsync);
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#endif
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visual_server = memnew(VisualServerRaster);
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if (get_render_thread_mode() != RENDER_THREAD_UNSAFE) {
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visual_server = memnew(VisualServerWrapMT(visual_server, get_render_thread_mode() == RENDER_SEPARATE_THREAD));
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} else {
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visual_server = memnew(VisualServerRaster);
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}
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if (current_videomode.maximized) {
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current_videomode.maximized = false;
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