Swap the meaning of CURSOR_WAIT and CURSOR_BUSY
This commit is contained in:
@ -334,9 +334,9 @@ static const char *godot2dom_cursor(OS::CursorShape p_shape) {
|
||||
case OS::CURSOR_CROSS:
|
||||
return "crosshair";
|
||||
case OS::CURSOR_WAIT:
|
||||
return "progress";
|
||||
case OS::CURSOR_BUSY:
|
||||
return "wait";
|
||||
case OS::CURSOR_BUSY:
|
||||
return "progress";
|
||||
case OS::CURSOR_DRAG:
|
||||
return "grab";
|
||||
case OS::CURSOR_CAN_DROP:
|
||||
|
||||
Reference in New Issue
Block a user