Fix shape always being zero with get_rest_info when using Jolt Physics

This commit is contained in:
Mikael Hermansson
2025-03-25 12:35:01 +01:00
parent 0595bb8a42
commit 4b5661758f

View File

@ -787,7 +787,6 @@ bool JoltPhysicsDirectSpaceState3D::rest_info(const ShapeParameters &p_parameter
r_info->normal = to_godot(-hit.mPenetrationAxis.Normalized()); r_info->normal = to_godot(-hit.mPenetrationAxis.Normalized());
r_info->rid = object->get_rid(); r_info->rid = object->get_rid();
r_info->collider_id = object->get_instance_id(); r_info->collider_id = object->get_instance_id();
r_info->shape = 0;
r_info->linear_velocity = object->get_velocity_at_position(hit_point); r_info->linear_velocity = object->get_velocity_at_position(hit_point);
return true; return true;