remove trailing whitespace
This commit is contained in:
@ -53,18 +53,18 @@ class VisualServer : public Object {
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void _viewport_set_rect(RID p_viewport,const Rect2& p_rect);
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Rect2 _viewport_get_rect(RID p_viewport) const;
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void _canvas_item_add_style_box(RID p_item, const Rect2& p_rect, RID p_texture,const Vector<float>& p_margins, const Color& p_modulate=Color(1,1,1));
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protected:
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protected:
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RID _make_test_cube();
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void _free_internal_rids();
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RID test_texture;
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RID white_texture;
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RID test_material;
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RID material_2d[16];
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static VisualServer* (*create_func)();
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static void _bind_methods();
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static void _bind_methods();
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public:
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static VisualServer *get_singleton();
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static VisualServer *create();
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@ -80,9 +80,9 @@ public:
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virtual MipMapPolicy get_mipmap_policy() const;
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enum {
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NO_INDEX_ARRAY=-1,
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CUSTOM_ARRAY_SIZE=8,
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ARRAY_WEIGHTS_SIZE=4,
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@ -95,7 +95,7 @@ public:
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MAX_CURSORS = 8,
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};
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/* TEXTURE API */
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enum TextureFlags {
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@ -108,21 +108,21 @@ public:
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TEXTURE_FLAG_CUBEMAP=2048,
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TEXTURE_FLAG_VIDEO_SURFACE=4096,
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TEXTURE_FLAGS_DEFAULT=TEXTURE_FLAG_REPEAT|TEXTURE_FLAG_MIPMAPS|TEXTURE_FLAG_FILTER
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};
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};
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enum CubeMapSide {
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CUBEMAP_LEFT,
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CUBEMAP_RIGHT,
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CUBEMAP_BOTTOM,
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CUBEMAP_TOP,
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CUBEMAP_FRONT,
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CUBEMAP_FRONT,
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CUBEMAP_BACK
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};
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virtual RID texture_create()=0;
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RID texture_create_from_image(const Image& p_image,uint32_t p_flags=TEXTURE_FLAGS_DEFAULT); // helper
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RID texture_create_from_image(const Image& p_image,uint32_t p_flags=TEXTURE_FLAGS_DEFAULT); // helper
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virtual void texture_allocate(RID p_texture,int p_width, int p_height,Image::Format p_format,uint32_t p_flags=TEXTURE_FLAGS_DEFAULT)=0;
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virtual void texture_set_data(RID p_texture,const Image& p_image,CubeMapSide p_cube_side=CUBEMAP_LEFT)=0;
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virtual Image texture_get_data(RID p_texture,CubeMapSide p_cube_side=CUBEMAP_LEFT) const=0;
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@ -237,7 +237,7 @@ public:
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FIXED_MATERIAL_PARAM_SPECULAR_EXP,
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FIXED_MATERIAL_PARAM_GLOW,
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FIXED_MATERIAL_PARAM_NORMAL,
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FIXED_MATERIAL_PARAM_SHADE_PARAM,
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FIXED_MATERIAL_PARAM_SHADE_PARAM,
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FIXED_MATERIAL_PARAM_MAX
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};
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@ -299,15 +299,15 @@ public:
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ARRAY_VERTEX=0,
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ARRAY_NORMAL=1,
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ARRAY_TANGENT=2,
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ARRAY_COLOR=3,
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ARRAY_TEX_UV=4,
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ARRAY_COLOR=3,
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ARRAY_TEX_UV=4,
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ARRAY_TEX_UV2=5,
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ARRAY_BONES=6,
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ARRAY_WEIGHTS=7,
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ARRAY_WEIGHTS=7,
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ARRAY_INDEX=8,
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ARRAY_MAX=9
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};
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};
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enum ArrayFormat {
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/* ARRAY FORMAT FLAGS */
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ARRAY_FORMAT_VERTEX=1<<ARRAY_VERTEX, // mandatory
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@ -319,8 +319,8 @@ public:
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ARRAY_FORMAT_BONES=1<<ARRAY_BONES,
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ARRAY_FORMAT_WEIGHTS=1<<ARRAY_WEIGHTS,
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ARRAY_FORMAT_INDEX=1<<ARRAY_INDEX,
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};
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};
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enum PrimitiveType {
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PRIMITIVE_POINTS=0,
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PRIMITIVE_LINES=1,
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@ -330,10 +330,10 @@ public:
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PRIMITIVE_TRIANGLE_STRIP=5,
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PRIMITIVE_TRIANGLE_FAN=6,
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PRIMITIVE_MAX=7,
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};
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};
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virtual RID mesh_create()=0;
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virtual void mesh_add_surface(RID p_mesh,PrimitiveType p_primitive,const Array& p_arrays,const Array& p_blend_shapes=Array(),bool p_alpha_sort=false)=0;
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virtual Array mesh_get_surface_arrays(RID p_mesh,int p_surface) const=0;
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virtual Array mesh_get_surface_morph_arrays(RID p_mesh,int p_surface) const=0;
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@ -358,7 +358,7 @@ public:
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virtual int mesh_surface_get_array_index_len(RID p_mesh, int p_surface) const=0;
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virtual uint32_t mesh_surface_get_format(RID p_mesh, int p_surface) const=0;
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virtual PrimitiveType mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const=0;
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virtual void mesh_remove_surface(RID p_mesh,int p_index)=0;
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virtual int mesh_get_surface_count(RID p_mesh) const=0;
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@ -405,9 +405,9 @@ public:
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/* PARTICLES API */
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virtual RID particles_create()=0;
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enum ParticleVariable {
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PARTICLE_LIFETIME,
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PARTICLE_SPREAD,
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@ -425,16 +425,16 @@ public:
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PARTICLE_HEIGHT_SPEED_SCALE,
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PARTICLE_VAR_MAX
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};
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virtual void particles_set_amount(RID p_particles, int p_amount)=0;
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virtual int particles_get_amount(RID p_particles) const=0;
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virtual void particles_set_emitting(RID p_particles, bool p_emitting)=0;
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virtual bool particles_is_emitting(RID p_particles) const=0;
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virtual void particles_set_visibility_aabb(RID p_particles, const AABB& p_visibility)=0;
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virtual AABB particles_get_visibility_aabb(RID p_particles) const=0;
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virtual void particles_set_emission_half_extents(RID p_particles, const Vector3& p_half_extents)=0;
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virtual Vector3 particles_get_emission_half_extents(RID p_particles) const=0;
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@ -443,13 +443,13 @@ public:
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virtual void particles_set_emission_points(RID p_particles, const DVector<Vector3>& p_points)=0;
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virtual DVector<Vector3> particles_get_emission_points(RID p_particles) const=0;
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virtual void particles_set_gravity_normal(RID p_particles, const Vector3& p_normal)=0;
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virtual Vector3 particles_get_gravity_normal(RID p_particles) const=0;
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virtual void particles_set_variable(RID p_particles, ParticleVariable p_variable,float p_value)=0;
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virtual float particles_get_variable(RID p_particles, ParticleVariable p_variable) const=0;
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virtual void particles_set_randomness(RID p_particles, ParticleVariable p_variable,float p_randomness)=0;
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virtual float particles_get_randomness(RID p_particles, ParticleVariable p_variable) const=0;
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@ -458,7 +458,7 @@ public:
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virtual void particles_set_color_phase_pos(RID p_particles, int p_phase, float p_pos)=0;
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virtual float particles_get_color_phase_pos(RID p_particles, int p_phase) const=0;
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virtual void particles_set_color_phase_color(RID p_particles, int p_phase, const Color& p_color)=0;
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virtual Color particles_get_color_phase_color(RID p_particles, int p_phase) const=0;
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@ -473,7 +473,7 @@ public:
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virtual void particles_set_material(RID p_particles, RID p_material,bool p_owned=false)=0;
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virtual RID particles_get_material(RID p_particles) const=0;
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virtual void particles_set_height_from_velocity(RID p_particles, bool p_enable)=0;
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virtual bool particles_has_height_from_velocity(RID p_particles) const=0;
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@ -481,20 +481,20 @@ public:
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virtual bool particles_is_using_local_coordinates(RID p_particles) const=0;
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/* Light API */
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enum LightType {
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LIGHT_DIRECTIONAL,
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LIGHT_OMNI,
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LIGHT_SPOT
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};
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enum LightColor {
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enum LightColor {
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LIGHT_COLOR_DIFFUSE,
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LIGHT_COLOR_SPECULAR
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};
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enum LightParam {
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LIGHT_PARAM_SPOT_ATTENUATION,
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LIGHT_PARAM_SPOT_ANGLE,
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LIGHT_PARAM_RADIUS,
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@ -512,20 +512,20 @@ public:
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virtual LightType light_get_type(RID p_light) const=0;
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virtual void light_set_color(RID p_light,LightColor p_type, const Color& p_color)=0;
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virtual Color light_get_color(RID p_light,LightColor p_type) const=0;
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virtual Color light_get_color(RID p_light,LightColor p_type) const=0;
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virtual void light_set_shadow(RID p_light,bool p_enabled)=0;
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virtual bool light_has_shadow(RID p_light) const=0;
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virtual bool light_has_shadow(RID p_light) const=0;
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virtual void light_set_volumetric(RID p_light,bool p_enabled)=0;
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virtual bool light_is_volumetric(RID p_light) const=0;
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virtual bool light_is_volumetric(RID p_light) const=0;
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virtual void light_set_projector(RID p_light,RID p_texture)=0;
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virtual RID light_get_projector(RID p_light) const=0;
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virtual void light_set_param(RID p_light, LightParam p_var, float p_value)=0;
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virtual float light_get_param(RID p_light, LightParam p_var) const=0;
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enum LightOp {
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LIGHT_OPERATOR_ADD,
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@ -567,26 +567,26 @@ public:
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virtual float light_directional_get_shadow_param(RID p_light,LightDirectionalShadowParam p_param) const=0;
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//@TODO fallof model and all that stuff
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/* SKELETON API */
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virtual RID skeleton_create()=0;
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virtual void skeleton_resize(RID p_skeleton,int p_bones)=0;
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virtual int skeleton_get_bone_count(RID p_skeleton) const=0;
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virtual void skeleton_bone_set_transform(RID p_skeleton,int p_bone, const Transform& p_transform)=0;
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virtual Transform skeleton_bone_get_transform(RID p_skeleton,int p_bone)=0;
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/* ROOM API */
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virtual RID room_create()=0;
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virtual void room_set_bounds(RID p_room, const BSP_Tree& p_bounds)=0;
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virtual BSP_Tree room_get_bounds(RID p_room) const=0;
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/* PORTAL API */
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// portals are only (x/y) points, forming a convex shape, which its clockwise
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// order points outside. (z is 0);
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virtual RID portal_create()=0;
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virtual void portal_set_shape(RID p_portal, const Vector<Point2>& p_shape)=0;
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virtual Vector<Point2> portal_get_shape(RID p_portal) const=0;
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@ -645,11 +645,11 @@ public:
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virtual int baked_light_sampler_get_resolution(RID p_baked_light_sampler) const=0;
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/* CAMERA API */
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virtual RID camera_create()=0;
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virtual void camera_set_perspective(RID p_camera,float p_fovy_degrees, float p_z_near, float p_z_far)=0;
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virtual void camera_set_orthogonal(RID p_camera,float p_size, float p_z_near, float p_z_far)=0;
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virtual void camera_set_transform(RID p_camera,const Transform& p_transform)=0;
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virtual void camera_set_transform(RID p_camera,const Transform& p_transform)=0;
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virtual void camera_set_visible_layers(RID p_camera,uint32_t p_layers)=0;
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virtual uint32_t camera_get_visible_layers(RID p_camera) const=0;
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@ -711,14 +711,14 @@ public:
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struct ViewportRect {
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int x,y,width,height;
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ViewportRect() { x=y=width=height=0; }
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};
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virtual void viewport_set_rect(RID p_viewport,const ViewportRect& p_rect)=0;
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virtual ViewportRect viewport_get_rect(RID p_viewport) const=0;
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virtual void viewport_set_hide_scenario(RID p_viewport,bool p_hide)=0;
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virtual void viewport_set_hide_canvas(RID p_viewport,bool p_hide)=0;
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virtual void viewport_set_disable_environment(RID p_viewport,bool p_disable)=0;
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@ -845,7 +845,7 @@ public:
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virtual RID scenario_create()=0;
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virtual RID scenario_create()=0;
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enum ScenarioDebugMode {
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SCENARIO_DEBUG_DISABLED,
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@ -863,9 +863,9 @@ public:
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/* INSTANCING API */
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enum InstanceType {
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INSTANCE_NONE,
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INSTANCE_MESH,
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INSTANCE_MULTIMESH,
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@ -879,7 +879,7 @@ public:
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INSTANCE_GEOMETRY_MASK=(1<<INSTANCE_MESH)|(1<<INSTANCE_MULTIMESH)|(1<<INSTANCE_IMMEDIATE)|(1<<INSTANCE_PARTICLES)
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};
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virtual RID instance_create2(RID p_base, RID p_scenario);
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@ -900,17 +900,17 @@ public:
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virtual void instance_set_transform(RID p_instance, const Transform& p_transform)=0;
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virtual Transform instance_get_transform(RID p_instance) const=0;
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virtual void instance_attach_object_instance_ID(RID p_instance,uint32_t p_ID)=0;
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virtual uint32_t instance_get_object_instance_ID(RID p_instance) const=0;
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virtual void instance_set_morph_target_weight(RID p_instance,int p_shape, float p_weight)=0;
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virtual float instance_get_morph_target_weight(RID p_instance,int p_shape) const=0;
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virtual void instance_attach_skeleton(RID p_instance,RID p_skeleton)=0;
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virtual RID instance_get_skeleton(RID p_instance) const=0;
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virtual void instance_set_exterior( RID p_instance, bool p_enabled )=0;
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virtual bool instance_is_exterior( RID p_instance) const=0;
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@ -1152,10 +1152,10 @@ public:
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RID material_2d_get(bool p_shaded, bool p_transparent, bool p_cut_alpha,bool p_opaque_prepass);
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/* TESTING */
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virtual RID get_test_cube()=0;
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virtual RID get_test_texture();
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@ -1177,7 +1177,7 @@ public:
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virtual bool has_feature(Features p_feature) const=0;
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VisualServer();
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VisualServer();
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virtual ~VisualServer();
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};
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Reference in New Issue
Block a user