remove trailing whitespace

This commit is contained in:
Hubert Jarosz
2016-03-09 00:00:52 +01:00
parent 1dad6eca81
commit 4a4f247914
386 changed files with 7664 additions and 7664 deletions

View File

@ -53,18 +53,18 @@ class VisualServer : public Object {
void _viewport_set_rect(RID p_viewport,const Rect2& p_rect);
Rect2 _viewport_get_rect(RID p_viewport) const;
void _canvas_item_add_style_box(RID p_item, const Rect2& p_rect, RID p_texture,const Vector<float>& p_margins, const Color& p_modulate=Color(1,1,1));
protected:
protected:
RID _make_test_cube();
void _free_internal_rids();
RID test_texture;
RID white_texture;
RID test_material;
RID material_2d[16];
static VisualServer* (*create_func)();
static void _bind_methods();
static void _bind_methods();
public:
static VisualServer *get_singleton();
static VisualServer *create();
@ -80,9 +80,9 @@ public:
virtual MipMapPolicy get_mipmap_policy() const;
enum {
NO_INDEX_ARRAY=-1,
CUSTOM_ARRAY_SIZE=8,
ARRAY_WEIGHTS_SIZE=4,
@ -95,7 +95,7 @@ public:
MAX_CURSORS = 8,
};
/* TEXTURE API */
enum TextureFlags {
@ -108,21 +108,21 @@ public:
TEXTURE_FLAG_CUBEMAP=2048,
TEXTURE_FLAG_VIDEO_SURFACE=4096,
TEXTURE_FLAGS_DEFAULT=TEXTURE_FLAG_REPEAT|TEXTURE_FLAG_MIPMAPS|TEXTURE_FLAG_FILTER
};
};
enum CubeMapSide {
CUBEMAP_LEFT,
CUBEMAP_RIGHT,
CUBEMAP_BOTTOM,
CUBEMAP_TOP,
CUBEMAP_FRONT,
CUBEMAP_FRONT,
CUBEMAP_BACK
};
virtual RID texture_create()=0;
RID texture_create_from_image(const Image& p_image,uint32_t p_flags=TEXTURE_FLAGS_DEFAULT); // helper
RID texture_create_from_image(const Image& p_image,uint32_t p_flags=TEXTURE_FLAGS_DEFAULT); // helper
virtual void texture_allocate(RID p_texture,int p_width, int p_height,Image::Format p_format,uint32_t p_flags=TEXTURE_FLAGS_DEFAULT)=0;
virtual void texture_set_data(RID p_texture,const Image& p_image,CubeMapSide p_cube_side=CUBEMAP_LEFT)=0;
virtual Image texture_get_data(RID p_texture,CubeMapSide p_cube_side=CUBEMAP_LEFT) const=0;
@ -237,7 +237,7 @@ public:
FIXED_MATERIAL_PARAM_SPECULAR_EXP,
FIXED_MATERIAL_PARAM_GLOW,
FIXED_MATERIAL_PARAM_NORMAL,
FIXED_MATERIAL_PARAM_SHADE_PARAM,
FIXED_MATERIAL_PARAM_SHADE_PARAM,
FIXED_MATERIAL_PARAM_MAX
};
@ -299,15 +299,15 @@ public:
ARRAY_VERTEX=0,
ARRAY_NORMAL=1,
ARRAY_TANGENT=2,
ARRAY_COLOR=3,
ARRAY_TEX_UV=4,
ARRAY_COLOR=3,
ARRAY_TEX_UV=4,
ARRAY_TEX_UV2=5,
ARRAY_BONES=6,
ARRAY_WEIGHTS=7,
ARRAY_WEIGHTS=7,
ARRAY_INDEX=8,
ARRAY_MAX=9
};
};
enum ArrayFormat {
/* ARRAY FORMAT FLAGS */
ARRAY_FORMAT_VERTEX=1<<ARRAY_VERTEX, // mandatory
@ -319,8 +319,8 @@ public:
ARRAY_FORMAT_BONES=1<<ARRAY_BONES,
ARRAY_FORMAT_WEIGHTS=1<<ARRAY_WEIGHTS,
ARRAY_FORMAT_INDEX=1<<ARRAY_INDEX,
};
};
enum PrimitiveType {
PRIMITIVE_POINTS=0,
PRIMITIVE_LINES=1,
@ -330,10 +330,10 @@ public:
PRIMITIVE_TRIANGLE_STRIP=5,
PRIMITIVE_TRIANGLE_FAN=6,
PRIMITIVE_MAX=7,
};
};
virtual RID mesh_create()=0;
virtual void mesh_add_surface(RID p_mesh,PrimitiveType p_primitive,const Array& p_arrays,const Array& p_blend_shapes=Array(),bool p_alpha_sort=false)=0;
virtual Array mesh_get_surface_arrays(RID p_mesh,int p_surface) const=0;
virtual Array mesh_get_surface_morph_arrays(RID p_mesh,int p_surface) const=0;
@ -358,7 +358,7 @@ public:
virtual int mesh_surface_get_array_index_len(RID p_mesh, int p_surface) const=0;
virtual uint32_t mesh_surface_get_format(RID p_mesh, int p_surface) const=0;
virtual PrimitiveType mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const=0;
virtual void mesh_remove_surface(RID p_mesh,int p_index)=0;
virtual int mesh_get_surface_count(RID p_mesh) const=0;
@ -405,9 +405,9 @@ public:
/* PARTICLES API */
virtual RID particles_create()=0;
enum ParticleVariable {
PARTICLE_LIFETIME,
PARTICLE_SPREAD,
@ -425,16 +425,16 @@ public:
PARTICLE_HEIGHT_SPEED_SCALE,
PARTICLE_VAR_MAX
};
virtual void particles_set_amount(RID p_particles, int p_amount)=0;
virtual int particles_get_amount(RID p_particles) const=0;
virtual void particles_set_emitting(RID p_particles, bool p_emitting)=0;
virtual bool particles_is_emitting(RID p_particles) const=0;
virtual void particles_set_visibility_aabb(RID p_particles, const AABB& p_visibility)=0;
virtual AABB particles_get_visibility_aabb(RID p_particles) const=0;
virtual void particles_set_emission_half_extents(RID p_particles, const Vector3& p_half_extents)=0;
virtual Vector3 particles_get_emission_half_extents(RID p_particles) const=0;
@ -443,13 +443,13 @@ public:
virtual void particles_set_emission_points(RID p_particles, const DVector<Vector3>& p_points)=0;
virtual DVector<Vector3> particles_get_emission_points(RID p_particles) const=0;
virtual void particles_set_gravity_normal(RID p_particles, const Vector3& p_normal)=0;
virtual Vector3 particles_get_gravity_normal(RID p_particles) const=0;
virtual void particles_set_variable(RID p_particles, ParticleVariable p_variable,float p_value)=0;
virtual float particles_get_variable(RID p_particles, ParticleVariable p_variable) const=0;
virtual void particles_set_randomness(RID p_particles, ParticleVariable p_variable,float p_randomness)=0;
virtual float particles_get_randomness(RID p_particles, ParticleVariable p_variable) const=0;
@ -458,7 +458,7 @@ public:
virtual void particles_set_color_phase_pos(RID p_particles, int p_phase, float p_pos)=0;
virtual float particles_get_color_phase_pos(RID p_particles, int p_phase) const=0;
virtual void particles_set_color_phase_color(RID p_particles, int p_phase, const Color& p_color)=0;
virtual Color particles_get_color_phase_color(RID p_particles, int p_phase) const=0;
@ -473,7 +473,7 @@ public:
virtual void particles_set_material(RID p_particles, RID p_material,bool p_owned=false)=0;
virtual RID particles_get_material(RID p_particles) const=0;
virtual void particles_set_height_from_velocity(RID p_particles, bool p_enable)=0;
virtual bool particles_has_height_from_velocity(RID p_particles) const=0;
@ -481,20 +481,20 @@ public:
virtual bool particles_is_using_local_coordinates(RID p_particles) const=0;
/* Light API */
enum LightType {
LIGHT_DIRECTIONAL,
LIGHT_OMNI,
LIGHT_SPOT
};
enum LightColor {
enum LightColor {
LIGHT_COLOR_DIFFUSE,
LIGHT_COLOR_SPECULAR
};
enum LightParam {
LIGHT_PARAM_SPOT_ATTENUATION,
LIGHT_PARAM_SPOT_ANGLE,
LIGHT_PARAM_RADIUS,
@ -512,20 +512,20 @@ public:
virtual LightType light_get_type(RID p_light) const=0;
virtual void light_set_color(RID p_light,LightColor p_type, const Color& p_color)=0;
virtual Color light_get_color(RID p_light,LightColor p_type) const=0;
virtual Color light_get_color(RID p_light,LightColor p_type) const=0;
virtual void light_set_shadow(RID p_light,bool p_enabled)=0;
virtual bool light_has_shadow(RID p_light) const=0;
virtual bool light_has_shadow(RID p_light) const=0;
virtual void light_set_volumetric(RID p_light,bool p_enabled)=0;
virtual bool light_is_volumetric(RID p_light) const=0;
virtual bool light_is_volumetric(RID p_light) const=0;
virtual void light_set_projector(RID p_light,RID p_texture)=0;
virtual RID light_get_projector(RID p_light) const=0;
virtual void light_set_param(RID p_light, LightParam p_var, float p_value)=0;
virtual float light_get_param(RID p_light, LightParam p_var) const=0;
enum LightOp {
LIGHT_OPERATOR_ADD,
@ -567,26 +567,26 @@ public:
virtual float light_directional_get_shadow_param(RID p_light,LightDirectionalShadowParam p_param) const=0;
//@TODO fallof model and all that stuff
/* SKELETON API */
virtual RID skeleton_create()=0;
virtual void skeleton_resize(RID p_skeleton,int p_bones)=0;
virtual int skeleton_get_bone_count(RID p_skeleton) const=0;
virtual void skeleton_bone_set_transform(RID p_skeleton,int p_bone, const Transform& p_transform)=0;
virtual Transform skeleton_bone_get_transform(RID p_skeleton,int p_bone)=0;
/* ROOM API */
virtual RID room_create()=0;
virtual void room_set_bounds(RID p_room, const BSP_Tree& p_bounds)=0;
virtual BSP_Tree room_get_bounds(RID p_room) const=0;
/* PORTAL API */
// portals are only (x/y) points, forming a convex shape, which its clockwise
// order points outside. (z is 0);
virtual RID portal_create()=0;
virtual void portal_set_shape(RID p_portal, const Vector<Point2>& p_shape)=0;
virtual Vector<Point2> portal_get_shape(RID p_portal) const=0;
@ -645,11 +645,11 @@ public:
virtual int baked_light_sampler_get_resolution(RID p_baked_light_sampler) const=0;
/* CAMERA API */
virtual RID camera_create()=0;
virtual void camera_set_perspective(RID p_camera,float p_fovy_degrees, float p_z_near, float p_z_far)=0;
virtual void camera_set_orthogonal(RID p_camera,float p_size, float p_z_near, float p_z_far)=0;
virtual void camera_set_transform(RID p_camera,const Transform& p_transform)=0;
virtual void camera_set_transform(RID p_camera,const Transform& p_transform)=0;
virtual void camera_set_visible_layers(RID p_camera,uint32_t p_layers)=0;
virtual uint32_t camera_get_visible_layers(RID p_camera) const=0;
@ -711,14 +711,14 @@ public:
struct ViewportRect {
int x,y,width,height;
ViewportRect() { x=y=width=height=0; }
};
virtual void viewport_set_rect(RID p_viewport,const ViewportRect& p_rect)=0;
virtual ViewportRect viewport_get_rect(RID p_viewport) const=0;
virtual void viewport_set_hide_scenario(RID p_viewport,bool p_hide)=0;
virtual void viewport_set_hide_canvas(RID p_viewport,bool p_hide)=0;
virtual void viewport_set_disable_environment(RID p_viewport,bool p_disable)=0;
@ -845,7 +845,7 @@ public:
virtual RID scenario_create()=0;
virtual RID scenario_create()=0;
enum ScenarioDebugMode {
SCENARIO_DEBUG_DISABLED,
@ -863,9 +863,9 @@ public:
/* INSTANCING API */
enum InstanceType {
INSTANCE_NONE,
INSTANCE_MESH,
INSTANCE_MULTIMESH,
@ -879,7 +879,7 @@ public:
INSTANCE_GEOMETRY_MASK=(1<<INSTANCE_MESH)|(1<<INSTANCE_MULTIMESH)|(1<<INSTANCE_IMMEDIATE)|(1<<INSTANCE_PARTICLES)
};
virtual RID instance_create2(RID p_base, RID p_scenario);
@ -900,17 +900,17 @@ public:
virtual void instance_set_transform(RID p_instance, const Transform& p_transform)=0;
virtual Transform instance_get_transform(RID p_instance) const=0;
virtual void instance_attach_object_instance_ID(RID p_instance,uint32_t p_ID)=0;
virtual uint32_t instance_get_object_instance_ID(RID p_instance) const=0;
virtual void instance_set_morph_target_weight(RID p_instance,int p_shape, float p_weight)=0;
virtual float instance_get_morph_target_weight(RID p_instance,int p_shape) const=0;
virtual void instance_attach_skeleton(RID p_instance,RID p_skeleton)=0;
virtual RID instance_get_skeleton(RID p_instance) const=0;
virtual void instance_set_exterior( RID p_instance, bool p_enabled )=0;
virtual bool instance_is_exterior( RID p_instance) const=0;
@ -1152,10 +1152,10 @@ public:
RID material_2d_get(bool p_shaded, bool p_transparent, bool p_cut_alpha,bool p_opaque_prepass);
/* TESTING */
virtual RID get_test_cube()=0;
virtual RID get_test_texture();
@ -1177,7 +1177,7 @@ public:
virtual bool has_feature(Features p_feature) const=0;
VisualServer();
VisualServer();
virtual ~VisualServer();
};