Cleanup EditorInterface selectors' code
This commit is contained in:
@ -70,9 +70,7 @@ class EditorInterface : public Object {
|
||||
SceneTreeDialog *node_selector = nullptr;
|
||||
|
||||
void _node_selected(const NodePath &p_node_paths, const Callable &p_callback);
|
||||
void _node_selection_canceled(const Callable &p_callback);
|
||||
void _property_selected(const String &p_property_name, const Callable &p_callback);
|
||||
void _property_selection_canceled(const Callable &p_callback);
|
||||
void _method_selected(const String &p_property_name, const Callable &p_callback);
|
||||
void _quick_open(const String &p_file_path, const Callable &p_callback);
|
||||
void _call_dialog_callback(const Callable &p_callback, const Variant &p_selected, const String &p_context);
|
||||
|
||||
Reference in New Issue
Block a user