Refactoring: rename tools/editor/ to editor/
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.
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89
editor/editor_name_dialog.cpp
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89
editor/editor_name_dialog.cpp
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/*************************************************************************/
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/* editor_name_dialog.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "editor_name_dialog.h"
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#include "class_db.h"
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#include "os/keyboard.h"
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void EditorNameDialog::_line_gui_input(const InputEvent& p_event) {
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if (p_event.type == InputEvent::KEY) {
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if (!p_event.key.pressed)
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return;
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switch (p_event.key.scancode) {
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case KEY_ENTER:
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case KEY_RETURN: {
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if (get_hide_on_ok())
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hide();
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ok_pressed();
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accept_event();
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} break;
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case KEY_ESCAPE: {
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hide();
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accept_event();
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} break;
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}
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}
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}
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void EditorNameDialog::_post_popup() {
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ConfirmationDialog::_post_popup();
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name->clear();
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name->grab_focus();
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}
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void EditorNameDialog::ok_pressed() {
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if (name->get_text()!="") {
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emit_signal("name_confirmed", name->get_text());
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}
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}
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void EditorNameDialog::_bind_methods() {
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ClassDB::bind_method("_line_gui_input",&EditorNameDialog::_line_gui_input);
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ADD_SIGNAL(MethodInfo("name_confirmed",PropertyInfo( Variant::STRING,"name")));
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}
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EditorNameDialog::EditorNameDialog()
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{
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name = memnew( LineEdit );
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add_child(name);
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move_child(name, get_label()->get_index()+1);
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name->set_margin(MARGIN_TOP,5);
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name->set_anchor_and_margin(MARGIN_LEFT,ANCHOR_BEGIN,5);
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name->set_anchor_and_margin(MARGIN_RIGHT,ANCHOR_END,5);
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name->connect("gui_input", this, "_line_gui_input");
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}
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