Add clear menu entries for extending and replacing scripts
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@ -246,7 +246,13 @@ void CustomPropertyEditor::_menu_option(int p_which) {
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case OBJ_MENU_NEW_SCRIPT: {
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if (Object::cast_to<Node>(owner))
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EditorNode::get_singleton()->get_scene_tree_dock()->open_script_dialog(Object::cast_to<Node>(owner));
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EditorNode::get_singleton()->get_scene_tree_dock()->open_script_dialog(Object::cast_to<Node>(owner), false);
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} break;
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case OBJ_MENU_EXTEND_SCRIPT: {
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if (Object::cast_to<Node>(owner))
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EditorNode::get_singleton()->get_scene_tree_dock()->open_script_dialog(Object::cast_to<Node>(owner), true);
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} break;
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case OBJ_MENU_SHOW_IN_FILE_SYSTEM: {
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