-Added ramp fadeout in AudioStreamPlayer, removes clips on audio restart

-Fixed bug in AudioStreamPlayerSampler not completely writing the target buffer if sample ends, fixes #12307
This commit is contained in:
Juan Linietsky
2017-11-12 11:11:45 -03:00
parent c1855dcff1
commit 48d57e4a30
3 changed files with 57 additions and 26 deletions

View File

@ -31,20 +31,7 @@
#include "engine.h"
void AudioStreamPlayer::_mix_audio() {
if (!stream_playback.is_valid()) {
return;
}
if (!active) {
return;
}
if (setseek >= 0.0) {
stream_playback->start(setseek);
setseek = -1.0; //reset seek
}
void AudioStreamPlayer::_mix_internal(bool p_fadeout) {
int bus_index = AudioServer::get_singleton()->thread_find_bus_index(bus);
@ -52,19 +39,24 @@ void AudioStreamPlayer::_mix_audio() {
AudioFrame *buffer = mix_buffer.ptr();
int buffer_size = mix_buffer.size();
if (p_fadeout) {
buffer_size = MIN(buffer_size, 16); //short fadeout ramp
}
//mix
stream_playback->mix(buffer, 1.0, buffer_size);
//multiply volume interpolating to avoid clicks if this changes
float target_volume = p_fadeout ? -80.0 : volume_db;
float vol = Math::db2linear(mix_volume_db);
float vol_inc = (Math::db2linear(volume_db) - vol) / float(buffer_size);
float vol_inc = (Math::db2linear(target_volume) - vol) / float(buffer_size);
for (int i = 0; i < buffer_size; i++) {
buffer[i] *= vol;
vol += vol_inc;
}
//set volume for next mix
mix_volume_db = volume_db;
mix_volume_db = target_volume;
AudioFrame *targets[4] = { NULL, NULL, NULL, NULL };
@ -95,6 +87,30 @@ void AudioStreamPlayer::_mix_audio() {
}
}
void AudioStreamPlayer::_mix_audio() {
if (!stream_playback.is_valid()) {
return;
}
if (!active) {
return;
}
if (setseek >= 0.0) {
if (stream_playback->is_playing()) {
//fade out to avoid pops
_mix_internal(true);
}
stream_playback->start(setseek);
setseek = -1.0; //reset seek
mix_volume_db = volume_db; //reset ramp
}
_mix_internal(false);
}
void AudioStreamPlayer::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
@ -163,7 +179,7 @@ float AudioStreamPlayer::get_volume_db() const {
void AudioStreamPlayer::play(float p_from_pos) {
if (stream_playback.is_valid()) {
mix_volume_db = volume_db; //reset volume ramp
//mix_volume_db = volume_db; do not reset volume ramp here, can cause clicks
setseek = p_from_pos;
active = true;
set_process_internal(true);

View File

@ -59,6 +59,7 @@ private:
MixTarget mix_target;
void _mix_internal(bool p_fadeout);
void _mix_audio();
static void _mix_audios(void *self) { reinterpret_cast<AudioStreamPlayer *>(self)->_mix_audio(); }