Fix going forward backward in editor selection history.
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@ -322,6 +322,7 @@ public:
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void set_edited_scene(Node *p_scene);
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void instantiate(const String &p_file);
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void instantiate_scenes(const Vector<String> &p_files, Node *p_parent = nullptr);
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void set_selection(const Vector<Node *> &p_nodes);
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void set_selected(Node *p_node, bool p_emit_selected = false);
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void fill_path_renames(Node *p_node, Node *p_new_parent, HashMap<Node *, NodePath> *p_renames);
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void perform_node_renames(Node *p_base, HashMap<Node *, NodePath> *p_renames, HashMap<Ref<Animation>, HashSet<int>> *r_rem_anims = nullptr);
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