Ensure 2D MSAA resolve is performed when 3D content but no 2D content in scene
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@ -619,6 +619,9 @@ public:
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void render_target_clear_used(RID p_render_target);
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virtual void render_target_set_msaa(RID p_render_target, RS::ViewportMSAA p_msaa) override;
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virtual RS::ViewportMSAA render_target_get_msaa(RID p_render_target) const override;
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virtual void render_target_set_msaa_needs_resolve(RID p_render_target, bool p_needs_resolve) override {}
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virtual bool render_target_get_msaa_needs_resolve(RID p_render_target) const override { return false; }
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virtual void render_target_do_msaa_resolve(RID p_render_target) override {}
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virtual void render_target_set_use_hdr(RID p_render_target, bool p_use_hdr_2d) override {}
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virtual bool render_target_is_using_hdr(RID p_render_target) const override { return false; }
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