Automatically unfold sections of properties that someone else edited (no local info exists).
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@ -17,6 +17,8 @@ public:
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void save_scene_folding(const Node *p_scene, const String &p_path);
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void load_scene_folding(Node *p_scene, const String &p_path);
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bool has_folding_data(const String &p_path);
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EditorFolding();
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};
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