Removed interactive loader, added proper thread loading.
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@ -381,7 +381,7 @@ AudioStreamPlaybackOGGVorbis::~AudioStreamPlaybackOGGVorbis() {
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_clear_stream();
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}
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RES ResourceFormatLoaderAudioStreamOGGVorbis::load(const String &p_path, const String &p_original_path, Error *r_error) {
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RES ResourceFormatLoaderAudioStreamOGGVorbis::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress) {
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if (r_error)
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*r_error = OK;
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