Removed interactive loader, added proper thread loading.
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@ -94,7 +94,7 @@ static const DDSFormatInfo dds_format_info[DDS_MAX] = {
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{ "GRAYSCALE_ALPHA", false, false, 1, 2, Image::FORMAT_LA8 }
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};
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RES ResourceFormatDDS::load(const String &p_path, const String &p_original_path, Error *r_error) {
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RES ResourceFormatDDS::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress) {
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if (r_error)
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*r_error = ERR_CANT_OPEN;
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@ -36,7 +36,7 @@
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class ResourceFormatDDS : public ResourceFormatLoader {
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public:
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virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = NULL);
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virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = NULL, bool p_use_sub_threads = false, float *r_progress = nullptr);
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virtual void get_recognized_extensions(List<String> *p_extensions) const;
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virtual bool handles_type(const String &p_type) const;
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virtual String get_resource_type(const String &p_path) const;
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