[HTML5] Add WebGL2 (GLES3) support using the OpenGL renderer.
Note, the editor build requires the mbedtls module to be manually enabled, as it is currently needed as a ResourceUID dependency. This will need to be addressed in a separate PR.
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@ -25,10 +25,9 @@ SConscript("winmidi/SCsub")
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# Graphics drivers
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if env["vulkan"]:
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SConscript("vulkan/SCsub")
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SConscript("gles3/SCsub")
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if env["opengl3"]:
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SConscript("gl_context/SCsub")
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else:
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SConscript("dummy/SCsub")
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SConscript("gles3/SCsub")
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# Core dependencies
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SConscript("png/SCsub")
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