Merge pull request #92391 from rburing/fti_3d

Physics interpolation (3D)
This commit is contained in:
Rémi Verschelde
2024-08-16 10:33:37 +02:00
31 changed files with 1470 additions and 69 deletions

View File

@ -1334,6 +1334,8 @@ public:
virtual void instance_set_layer_mask(RID p_instance, uint32_t p_mask) = 0;
virtual void instance_set_pivot_data(RID p_instance, float p_sorting_offset, bool p_use_aabb_center) = 0;
virtual void instance_set_transform(RID p_instance, const Transform3D &p_transform) = 0;
virtual void instance_set_interpolated(RID p_instance, bool p_interpolated) = 0;
virtual void instance_reset_physics_interpolation(RID p_instance) = 0;
virtual void instance_attach_object_instance_id(RID p_instance, ObjectID p_id) = 0;
virtual void instance_set_blend_shape_weight(RID p_instance, int p_shape, float p_weight) = 0;
virtual void instance_set_surface_override_material(RID p_instance, int p_surface, RID p_material) = 0;
@ -1647,7 +1649,6 @@ public:
/* INTERPOLATION */
virtual void tick() = 0;
virtual void set_physics_interpolation_enabled(bool p_enabled) = 0;
/* EVENT QUEUING */
@ -1659,6 +1660,8 @@ public:
virtual bool has_changed() const = 0;
virtual void init();
virtual void finish() = 0;
virtual void tick() = 0;
virtual void pre_draw(bool p_will_draw) = 0;
/* STATUS INFORMATION */