Make OUTPUT_IS_SRGB/CLIP_SPACE_FAR shader built-ins global
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@ -1237,6 +1237,8 @@ MaterialStorage::MaterialStorage() {
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actions.renames["PI"] = _MKSTR(Math_PI);
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actions.renames["TAU"] = _MKSTR(Math_TAU);
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actions.renames["E"] = _MKSTR(Math_E);
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actions.renames["OUTPUT_IS_SRGB"] = "SHADER_IS_SRGB";
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actions.renames["CLIP_SPACE_FAR"] = "SHADER_SPACE_FAR";
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actions.renames["VIEWPORT_SIZE"] = "scene_data.viewport_size";
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actions.renames["FRAGCOORD"] = "gl_FragCoord";
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@ -1276,8 +1278,6 @@ MaterialStorage::MaterialStorage() {
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actions.renames["CUSTOM1"] = "custom1_attrib";
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actions.renames["CUSTOM2"] = "custom2_attrib";
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actions.renames["CUSTOM3"] = "custom3_attrib";
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actions.renames["OUTPUT_IS_SRGB"] = "SHADER_IS_SRGB";
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actions.renames["CLIP_SPACE_FAR"] = "SHADER_SPACE_FAR";
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actions.renames["LIGHT_VERTEX"] = "light_vertex";
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actions.renames["NODE_POSITION_WORLD"] = "model_matrix[3].xyz";
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