Renamed fixed_process to physics_process
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@ -49,10 +49,10 @@ class Engine {
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int _target_fps;
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float _time_scale;
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bool _pixel_snap;
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uint64_t _fixed_frames;
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uint64_t _physics_frames;
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uint64_t _idle_frames;
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bool _in_fixed;
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bool _in_physics;
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bool editor_hint;
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@ -71,9 +71,9 @@ public:
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uint64_t get_frames_drawn();
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uint64_t get_fixed_frames() const { return _fixed_frames; }
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uint64_t get_physics_frames() const { return _physics_frames; }
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uint64_t get_idle_frames() const { return _idle_frames; }
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bool is_in_fixed_frame() const { return _in_fixed; }
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bool is_in_physics_frame() const { return _in_physics; }
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uint64_t get_idle_frame_ticks() const { return _frame_ticks; }
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float get_idle_frame_step() const { return _frame_step; }
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