It is now possible to name layers of different kinds!
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@ -58,7 +58,10 @@ enum PropertyHint {
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PROPERTY_HINT_SPRITE_FRAME,
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PROPERTY_HINT_KEY_ACCEL, ///< hint_text= "length" (as integer)
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PROPERTY_HINT_FLAGS, ///< hint_text= "flag1,flag2,etc" (as bit flags)
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PROPERTY_HINT_ALL_FLAGS,
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PROPERTY_HINT_LAYERS_2D_RENDER,
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PROPERTY_HINT_LAYERS_2D_PHYSICS,
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PROPERTY_HINT_LAYERS_3D_RENDER,
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PROPERTY_HINT_LAYERS_3D_PHYSICS,
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PROPERTY_HINT_FILE, ///< a file path must be passed, hint_text (optionally) is a filter "*.png,*.wav,*.doc,"
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PROPERTY_HINT_DIR, ///< a directort path must be passed
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PROPERTY_HINT_GLOBAL_FILE, ///< a file path must be passed, hint_text (optionally) is a filter "*.png,*.wav,*.doc,"
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