It is now possible to name layers of different kinds!
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@ -463,7 +463,12 @@ static _GlobalConstant _global_constants[]={
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BIND_GLOBAL_CONSTANT( PROPERTY_HINT_LENGTH ),
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BIND_GLOBAL_CONSTANT( PROPERTY_HINT_KEY_ACCEL ),
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BIND_GLOBAL_CONSTANT( PROPERTY_HINT_FLAGS ),
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BIND_GLOBAL_CONSTANT( PROPERTY_HINT_ALL_FLAGS ),
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BIND_GLOBAL_CONSTANT( PROPERTY_HINT_LAYERS_2D_RENDER ),
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BIND_GLOBAL_CONSTANT( PROPERTY_HINT_LAYERS_2D_PHYSICS ),
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BIND_GLOBAL_CONSTANT( PROPERTY_HINT_LAYERS_3D_RENDER ),
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BIND_GLOBAL_CONSTANT( PROPERTY_HINT_LAYERS_3D_PHYSICS),
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BIND_GLOBAL_CONSTANT( PROPERTY_HINT_FILE ),
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BIND_GLOBAL_CONSTANT( PROPERTY_HINT_DIR ),
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BIND_GLOBAL_CONSTANT( PROPERTY_HINT_GLOBAL_FILE ),
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