doc: Make docs.godotengine.org links point to 3.2 branch
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@ -26,7 +26,7 @@
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[b]Note:[/b] Godot uses clockwise [url=https://learnopengl.com/Advanced-OpenGL/Face-culling]winding order[/url] for front faces of triangle primitive modes.
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</description>
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<tutorials>
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<link>https://docs.godotengine.org/en/latest/tutorials/content/procedural_geometry/arraymesh.html</link>
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<link>https://docs.godotengine.org/en/3.2/tutorials/content/procedural_geometry/arraymesh.html</link>
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</tutorials>
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<methods>
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<method name="add_blend_shape">
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