Use Core/Scene stringnames consistently
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@ -32,7 +32,6 @@
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#ifdef TOOLS_ENABLED
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#include "core/core_string_names.h"
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#include "core/input/input.h"
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#include "core/os/keyboard.h"
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#include "editor/editor_node.h"
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@ -1225,8 +1224,8 @@ GridMapEditor::GridMapEditor() {
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spatial_editor_hb->add_child(floor);
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floor->connect("value_changed", callable_mp(this, &GridMapEditor::_floor_changed));
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floor->connect("mouse_exited", callable_mp(this, &GridMapEditor::_floor_mouse_exited));
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floor->get_line_edit()->connect("mouse_exited", callable_mp(this, &GridMapEditor::_floor_mouse_exited));
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floor->connect(SceneStringName(mouse_exited), callable_mp(this, &GridMapEditor::_floor_mouse_exited));
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floor->get_line_edit()->connect(SceneStringName(mouse_exited), callable_mp(this, &GridMapEditor::_floor_mouse_exited));
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spatial_editor_hb->add_child(memnew(VSeparator));
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@ -1288,7 +1287,7 @@ GridMapEditor::GridMapEditor() {
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search_box->set_clear_button_enabled(true);
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hb->add_child(search_box);
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search_box->connect("text_changed", callable_mp(this, &GridMapEditor::_text_changed));
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search_box->connect("gui_input", callable_mp(this, &GridMapEditor::_sbox_input));
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search_box->connect(SceneStringName(gui_input), callable_mp(this, &GridMapEditor::_sbox_input));
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mode_thumbnail = memnew(Button);
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mode_thumbnail->set_theme_type_variation("FlatButton");
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@ -1319,7 +1318,7 @@ GridMapEditor::GridMapEditor() {
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mesh_library_palette->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED);
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add_child(mesh_library_palette);
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mesh_library_palette->set_v_size_flags(SIZE_EXPAND_FILL);
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mesh_library_palette->connect("gui_input", callable_mp(this, &GridMapEditor::_mesh_library_palette_input));
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mesh_library_palette->connect(SceneStringName(gui_input), callable_mp(this, &GridMapEditor::_mesh_library_palette_input));
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info_message = memnew(Label);
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info_message->set_text(TTR("Give a MeshLibrary resource to this GridMap to use its meshes."));
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