Use Core/Scene stringnames consistently

This commit is contained in:
kobewi
2024-05-13 16:56:03 +02:00
parent de196227e1
commit 413c11357d
214 changed files with 650 additions and 765 deletions

View File

@ -49,11 +49,12 @@
#include "core/config/engine.h"
#include "core/config/project_settings.h"
#include "core/core_constants.h"
#include "core/core_string_names.h"
#include "core/io/file_access.h"
#include "core/io/file_access_encrypted.h"
#include "core/os/os.h"
#include "scene/scene_string_names.h"
#ifdef TOOLS_ENABLED
#include "editor/editor_paths.h"
#endif
@ -1995,7 +1996,7 @@ void GDScriptInstance::_call_implicit_ready_recursively(GDScript *p_script) {
Variant GDScriptInstance::callp(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
GDScript *sptr = script.ptr();
if (unlikely(p_method == SNAME("_ready"))) {
if (unlikely(p_method == SceneStringName(_ready))) {
// Call implicit ready first, including for the super classes recursively.
_call_implicit_ready_recursively(sptr);
}

View File

@ -37,7 +37,6 @@
#include "core/config/engine.h"
#include "core/config/project_settings.h"
#include "core/core_constants.h"
#include "core/core_string_names.h"
#include "core/io/file_access.h"
#include "core/io/resource_loader.h"
#include "core/object/class_db.h"

View File

@ -37,7 +37,8 @@
#include "core/config/engine.h"
#include "core/config/project_settings.h"
#include "core/core_string_names.h"
#include "scene/scene_string_names.h"
bool GDScriptCompiler::_is_class_member_property(CodeGen &codegen, const StringName &p_name) {
if (codegen.function_node && codegen.function_node->is_static) {
@ -2235,7 +2236,7 @@ GDScriptFunction *GDScriptCompiler::_parse_function(Error &r_error, GDScript *p_
return_type = _gdtype_from_datatype(p_func->get_datatype(), p_script);
} else {
if (p_for_ready) {
func_name = "_ready";
func_name = SceneStringName(_ready);
} else {
func_name = "@implicit_new";
}

View File

@ -32,7 +32,6 @@
#include "gdscript_function.h"
#include "gdscript_lambda_callable.h"
#include "core/core_string_names.h"
#include "core/os/os.h"
#ifdef DEBUG_ENABLED

View File

@ -38,7 +38,6 @@
#include "core/config/project_settings.h"
#include "core/core_globals.h"
#include "core/core_string_names.h"
#include "core/io/dir_access.h"
#include "core/io/file_access_pack.h"
#include "core/os/os.h"