Use Core/Scene stringnames consistently

This commit is contained in:
kobewi
2024-05-13 16:56:03 +02:00
parent de196227e1
commit 413c11357d
214 changed files with 650 additions and 765 deletions

View File

@ -47,7 +47,6 @@
#include "scene/gui/tree.h"
const char *FindInFiles::SIGNAL_RESULT_FOUND = "result_found";
const char *FindInFiles::SIGNAL_FINISHED = "finished";
// TODO: Would be nice in Vector and Vectors.
template <typename T>
@ -115,12 +114,12 @@ void FindInFiles::_notification(int p_what) {
void FindInFiles::start() {
if (_pattern.is_empty()) {
print_verbose("Nothing to search, pattern is empty");
emit_signal(SNAME(SIGNAL_FINISHED));
emit_signal(SceneStringName(finished));
return;
}
if (_extension_filter.size() == 0) {
print_verbose("Nothing to search, filter matches no files");
emit_signal(SNAME(SIGNAL_FINISHED));
emit_signal(SceneStringName(finished));
return;
}
@ -202,7 +201,7 @@ void FindInFiles::_iterate() {
set_process(false);
_current_dir = "";
_searching = false;
emit_signal(SNAME(SIGNAL_FINISHED));
emit_signal(SceneStringName(finished));
}
}
@ -292,7 +291,7 @@ void FindInFiles::_bind_methods() {
PropertyInfo(Variant::INT, "end"),
PropertyInfo(Variant::STRING, "text")));
ADD_SIGNAL(MethodInfo(SIGNAL_FINISHED));
ADD_SIGNAL(MethodInfo("finished"));
}
//-----------------------------------------------------------------------------
@ -573,7 +572,7 @@ const char *FindInFilesPanel::SIGNAL_CLOSE_BUTTON_CLICKED = "close_button_clicke
FindInFilesPanel::FindInFilesPanel() {
_finder = memnew(FindInFiles);
_finder->connect(FindInFiles::SIGNAL_RESULT_FOUND, callable_mp(this, &FindInFilesPanel::_on_result_found));
_finder->connect(FindInFiles::SIGNAL_FINISHED, callable_mp(this, &FindInFilesPanel::_on_finished));
_finder->connect(SceneStringName(finished), callable_mp(this, &FindInFilesPanel::_on_finished));
add_child(_finder);
VBoxContainer *vbc = memnew(VBoxContainer);