Use Core/Scene stringnames consistently

This commit is contained in:
kobewi
2024-05-13 16:56:03 +02:00
parent de196227e1
commit 413c11357d
214 changed files with 650 additions and 765 deletions

View File

@ -55,7 +55,6 @@
#include "scene/gui/texture_rect.h"
#include "scene/gui/view_panner.h"
#include "scene/main/window.h"
#include "scene/scene_string_names.h"
#include "servers/audio/audio_stream.h"
void AnimationTrackKeyEdit::_bind_methods() {
@ -1896,7 +1895,7 @@ AnimationTimelineEdit::AnimationTimelineEdit() {
play_position->set_mouse_filter(MOUSE_FILTER_PASS);
add_child(play_position);
play_position->set_anchors_and_offsets_preset(PRESET_FULL_RECT);
play_position->connect("draw", callable_mp(this, &AnimationTimelineEdit::_play_position_draw));
play_position->connect(SceneStringName(draw), callable_mp(this, &AnimationTimelineEdit::_play_position_draw));
add_track = memnew(MenuButton);
add_track->set_position(Vector2(0, 0));
@ -2962,7 +2961,7 @@ void AnimationTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
}
path->set_text(animation->track_get_path(track));
Vector2 theme_ofs = path->get_theme_stylebox(SNAME("normal"), SNAME("LineEdit"))->get_offset();
Vector2 theme_ofs = path->get_theme_stylebox(CoreStringName(normal), SNAME("LineEdit"))->get_offset();
path_popup->set_position(get_screen_position() + path_rect.position - theme_ofs);
path_popup->set_size(path_rect.size);
path_popup->popup();
@ -3363,7 +3362,7 @@ AnimationTrackEdit::AnimationTrackEdit() {
play_position->set_mouse_filter(MOUSE_FILTER_PASS);
add_child(play_position);
play_position->set_anchors_and_offsets_preset(PRESET_FULL_RECT);
play_position->connect("draw", callable_mp(this, &AnimationTrackEdit::_play_position_draw));
play_position->connect(SceneStringName(draw), callable_mp(this, &AnimationTrackEdit::_play_position_draw));
set_focus_mode(FOCUS_CLICK);
set_mouse_filter(MOUSE_FILTER_PASS); // Scroll has to work too for selection.
}
@ -3586,13 +3585,13 @@ void AnimationTrackEditor::_root_removed() {
void AnimationTrackEditor::set_root(Node *p_root) {
if (root) {
root->disconnect("tree_exiting", callable_mp(this, &AnimationTrackEditor::_root_removed));
root->disconnect(SceneStringName(tree_exiting), callable_mp(this, &AnimationTrackEditor::_root_removed));
}
root = p_root;
if (root) {
root->connect("tree_exiting", callable_mp(this, &AnimationTrackEditor::_root_removed), CONNECT_ONE_SHOT);
root->connect(SceneStringName(tree_exiting), callable_mp(this, &AnimationTrackEditor::_root_removed), CONNECT_ONE_SHOT);
}
_update_tracks();
@ -7195,8 +7194,8 @@ AnimationTrackEditor::AnimationTrackEditor() {
scroll->remove_child(sb);
timeline_scroll->add_child(sb); // Move here so timeline and tracks are always aligned.
scroll->set_focus_mode(FOCUS_CLICK);
scroll->connect("gui_input", callable_mp(this, &AnimationTrackEditor::_scroll_input));
scroll->connect("focus_exited", callable_mp(panner.ptr(), &ViewPanner::release_pan_key));
scroll->connect(SceneStringName(gui_input), callable_mp(this, &AnimationTrackEditor::_scroll_input));
scroll->connect(SceneStringName(focus_exited), callable_mp(panner.ptr(), &ViewPanner::release_pan_key));
bezier_edit = memnew(AnimationBezierTrackEdit);
timeline_vbox->add_child(bezier_edit);
@ -7373,7 +7372,7 @@ AnimationTrackEditor::AnimationTrackEditor() {
pick_track->set_title(TTR("Pick a node to animate:"));
pick_track->connect("selected", callable_mp(this, &AnimationTrackEditor::_new_track_node_selected));
pick_track->get_filter_line_edit()->connect("text_changed", callable_mp(this, &AnimationTrackEditor::_pick_track_filter_text_changed));
pick_track->get_filter_line_edit()->connect("gui_input", callable_mp(this, &AnimationTrackEditor::_pick_track_filter_input));
pick_track->get_filter_line_edit()->connect(SceneStringName(gui_input), callable_mp(this, &AnimationTrackEditor::_pick_track_filter_input));
prop_selector = memnew(PropertySelector);
add_child(prop_selector);
@ -7406,7 +7405,7 @@ AnimationTrackEditor::AnimationTrackEditor() {
box_selection->set_as_top_level(true);
box_selection->set_mouse_filter(MOUSE_FILTER_IGNORE);
box_selection->hide();
box_selection->connect("draw", callable_mp(this, &AnimationTrackEditor::_box_selection_draw));
box_selection->connect(SceneStringName(draw), callable_mp(this, &AnimationTrackEditor::_box_selection_draw));
// Default Plugins.