Respect integrated GPU preference in Windows Settings
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@ -622,6 +622,54 @@ Vector<String> OS_Windows::get_video_adapter_driver_info() const {
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return info;
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}
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bool OS_Windows::get_user_prefers_integrated_gpu() const {
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// On Windows 10, the preferred GPU configured in Windows Settings is
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// stored in the registry under the key
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// `HKEY_CURRENT_USER\SOFTWARE\Microsoft\DirectX\UserGpuPreferences`
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// with the name being the EXE path. The value is in the form of
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// `GpuPreference=1;`, with the value being 1 for integrated GPU and 2
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// for discrete GPU. On Windows 11, there may be more flags, separated
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// by semicolons.
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WCHAR exe_path[32768];
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if (GetModuleFileNameW(nullptr, exe_path, sizeof(exe_path) / sizeof(exe_path[0])) >= sizeof(exe_path) / sizeof(exe_path[0])) {
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// Paths should never be longer than 32767, but just in case.
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return false;
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}
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LPCWSTR subkey = L"SOFTWARE\\Microsoft\\DirectX\\UserGpuPreferences";
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HKEY hkey = nullptr;
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LSTATUS result = RegOpenKeyExW(HKEY_CURRENT_USER, subkey, 0, KEY_READ, &hkey);
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if (result != ERROR_SUCCESS) {
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return false;
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}
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DWORD size = 0;
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result = RegGetValueW(hkey, nullptr, exe_path, RRF_RT_REG_SZ, nullptr, nullptr, &size);
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if (result != ERROR_SUCCESS || size == 0) {
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RegCloseKey(hkey);
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return false;
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}
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Vector<WCHAR> buffer;
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buffer.resize(size / sizeof(WCHAR));
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result = RegGetValueW(hkey, nullptr, exe_path, RRF_RT_REG_SZ, nullptr, (LPBYTE)buffer.ptrw(), &size);
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if (result != ERROR_SUCCESS) {
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RegCloseKey(hkey);
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return false;
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}
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RegCloseKey(hkey);
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const String flags = String::utf16((const char16_t *)buffer.ptr(), size / sizeof(WCHAR));
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for (const String &flag : flags.split(";", false)) {
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if (flag == "GpuPreference=1") {
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return true;
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}
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}
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return false;
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}
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OS::DateTime OS_Windows::get_datetime(bool p_utc) const {
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SYSTEMTIME systemtime;
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if (p_utc) {
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